2.4.3
This release includes a critical bug fix to the command system that was crashing servers.
This release includes a prototype entity, this entity and the underlying interaction is completely untested. Please give feedback.
lmd_interact: Logical ent that causes the player to enter an interaction transaction. The player sees a message on the screen until they choose an interaction, and the choices are made using text, not numbers. This can act as a remote lmd_terminal or lmd_pwterminal. See "/entityinfo lmd_interact" for more information.
Be on the lookout for commands that have stopped working or show up in the wrong admin level. The command structure has changed and there may be typos when converting to the new format.
No further work on lmd_actor in this version.
target_remove_powerups will now remove the non-powerup "pull" effect.
Removed invulnurability hack ('powerup' 16) from target_powerup entity; it is not a real powerup, and as far as I can tell it isn't used. Request it if you need it.
Fixed global lmd_speed entity from reverting gravity instead of speed.
Fixed typo causing lmd_toggle to refuse a count value of 2.
Restored crouching in air.
Fixed stormtroopers never attacking when saber is deployed.
Fixed oversight in command system preventing commands being marked for login-only. Commands that require a login will no longer be usable or show up in help if the player is not logged in.
Failed login for both username and password now both show "Invalid username or password".
Reworked lmd_event Target and ExitTarget, now works properly. No longer dependant on client frames and confused by lag.
Fixed broken default authfile due to yesterday's command system changes.
Fixed lmd_event bailing out and breaking if it finds a non-player ent.
Fixed invulnurability message appearing when attacking non-clients.
