Ysal Weapon Selection
Request From The Mod Ideas Thread on NoX, by Noah & Nakiner
The idea is to have ysalimari be available in the /weapons selection list.
Now, obviously it would have to cost a fair amount of weapons points and we would need a system to make sure it isn't abused and mercs become overpowered with it.
My idea for that is you get 1, 30 second ysal when you spawn for the first time,
then when you die after you are alive for 30 seconds or 1 minute, you can get another.
I'm iffy on this one, and it definetly needs refinement if it will be added.
Ideas?
- Login to post comments
i dont like it; but maybe adding it to lmd_iobjects along other items with a new type [type,items] which would be rather cool in someways, but heh it would give way too much overpower to mercs & control over jedis, either way could be easyly fixed by setting a maxitem key or somewhat that prevents from having more than 1, or you could just add somewhat property to the iobject, and when it's checked by idk a lmd_playercheck it gets removed , and then gives one. uhm wont explain it here, but i believe ppl is clever enough to know what i mean; either way i rather it on lmd_iobject
no
I say no too. It would make mercs overpowered. Let them run into weaponshops.
| Status: | Pending | » | Will not add |
Ysal is going to be redesigned, look for a post on the front page soon.
- Login to post comments

I agree with you there,
I'm not crazy about this idea, but I still think if we come up with a good system that it could go in weapons
but yes definetly should go into a lmd_iObject