Tech Profession Integration
The tech profession should be reinstated and mixed with the current professions in some way
making this to discuss this
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Agreed. I would totally like to collect materials with my jedi/sith/merc and build stuff with tech. That would be amazing to help clan fights for stash.
As I remember the old T2 with tech prof, we had one clan member always on the battlefield building shield dispenser or ammo, to hold the battle together instead of looking for shield on the map.
This would be something similar, but this time no accout change would be requiered, and tech prof is called Agent, so it's more fight based and strategy oriented class instead of the old lazy building tech.
i think there should be sub-professions with in the main force-user one
so you would have your main force user profession: Jedi or Sith
and then you would have to choose between a number of sub-professions: Merc or Tech, for example
Mercs would specialize in weapons, while techs would specialize in creating items
there could be more sub-professions, although i can't think of any besides BEAST MASTER at the moment
well mind trick is a jedi power
beast master is my old idea of being able to spawn npcs as a profession but phred shot it down 500 times
pilot would only be useful on maps with ships, and even then ship fighting is never really useful
useful on maps with ships, whereas tech and merc would be useful everywhere
they have to be equal in usefulness or else nobody would choose it
well i was getting at things that added to the force user but didnt change the force user itself
what
i didnt mean sub-professions that changed the core force-user and gameplay, just separate things like specialty with weapons and items
uhh the weakness will be inherent in the jedi/sith
sith can drain to avoid push; jedi can absorb
that's why it's SUB profession
Disregarding the rest of the comments. Crafting for all professions was planned, and even partially implemented, but as it is I have no time to bring it to a working state.
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well you could have the tech and merc
then like assassin (for those experience with the mind trick and with the saber)
um
general for combat heavy ones
the "beast master" could be one that can control NPCs to a point maybe
pilot one that has an unlimited jet pack and excels in sky combat and is weaker on the ground,
I like these sub professions idea alot