Target_print Name variables
Simply enough, two variables that outputs a player's name in the message.
@name
@nameother
Ex:
/place target_print 0 spawnflags,20,targetname,welcome,message,Welcome home @name^7!
New entity: lmd_printnamer
Targets a target_print. When used, sets @nameother variable on the targeted print(s) to the name of the person who actived the lmd_printnamer.
Ex:
/place lmd_printnamer 0 targetname,area_enter,target,whoentered
/place target_print 0 targetname,whoentered,spawnflags,20,message,The last person to enter this area was @nameother^7.
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SUPPORTED!!!!!!!
| Status: | Pending | » | Will not add |
While including the name of the person who triggered the target_print is feasible, the lmd_printnamer is out of the question; this is something that should be solved by a variable system, not arbitrary entities for other specific entities.
Of course, the var sys is looking ever more unlikely to get implemented now.
A possibility to output a player's name'd open many new doors to us.
Great idea.
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