target_counter_reset

Status: 
Pending

Request from Mr.K:

This is simple enough

An entity that will reset a target_counter's count when used

spawnflags:

0 - works 1 time then stops
1 - works with a count key, can be used as many times as the count key allows for

keys:
count - set to -1 for unlimited and other # for that # of uses
target - the target_counter to reset
targetname
delay/wait

and the rest of the usual keys, profession etc.

3.5
Your rating: None Average: 3.5 (2 votes)
Euclid
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Joined: 05/23/2010
2 stars because it's sort of

2 stars because it's sort of just a shortcut for lazy people

you could easily just make the counter fill itself and target a lmd_gate or w/e

Crazy Assassin
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Joined: 05/13/2010
So Euc, Does this mean I'm

So Euc,

Does this mean I'm lazy when I use an Icarus script in place of a counter when I need to reset a count before it fills?

Supported

Euclid
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Joined: 05/23/2010
yes

yes

iMp
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Joined: 05/15/2010
heh its possible to do it

heh its possible to do it without this entity, as euclid said, but well even if its lazyness i wouldn't be mad if i can save more ent count xd

RoboPhred
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Joined: 05/06/2010
Seems reasonable, but I have

Seems reasonable, but I have been avoiding adding entities-for-entities (aside from the unfinished actor entities).

Anyway, since icarus makes a decent workaround, low priority.