Slight Weapon_ Expansion

Status: 
Pending

New Spawnflag: 2.

Omits the holo-base, and has the weapon simply be still.

When combined with angles, allows for gun-racks or weapons on a table.

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Siebe
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Joined: 05/26/2010
would make things easier

would make things easier since weapons from misc_model_breakables tend to be a bit buggy

I support

Euclid
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Joined: 05/23/2010
also, add a spawnflag that

also, add a spawnflag that makes the weapon solid/useable, if possible

Crazy Assassin
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Joined: 05/13/2010
All .glms are buggy because

All .glms are buggy because the hard-coded hitbox is tiny compared to the model, and the client determines if a model is rendered based on if you can see that hitbox, not the model itself.

Euclid
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Joined: 05/23/2010
well then i guess you could

well then i guess you could just improvise and put an invisible useable lmd_door on the immobile weapon

delfin1
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Joined: 05/24/2010
lmd_drop + target_give, might

lmd_drop + target_give, might work to give you something similar.