random_spot target, target2
I was thinking, and I through what if picking a stash gives you some advantage? And I came with this idea.
After picking up a stash from this random spot it fires it's target1, to for example an playercheck which checks if you're a merc or a jedi and gives you a boon/ysalimari based on your profession, and if you drop the stash then you fire the target2 targeting another powerup with wait 0 or an remove_powerups.
The same could work also with a wait or count key, that if it's added then it fires the target1 every x seconds (player related) and a target3 that's targeted even if the stash ain't picked up (to add messages, effects, or screenshakes warning about the stash spawned)
Many of us would recommend me to use lmd_stashpoint for this, but I still couldn't make a system with lmd_stashpoint as how it is now in Lugormod. So for now that's not an option for me. (And the system still has bugs as from what I've heard like depositing an lmd_stashpoint on a normal money_dispenser that crashes).
The current stash system keeps my server alive, and having something like this would add a great addition to the server.
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you can do this with lmd_stashspawnpoint with the pickuptarget and droptarget keys
idk about the names, but the multipliers can be done by using a map-size lmd_event to check how many players are in the map and multiply the reward's accordingly
That only works so long as everyone is alive.
well everyone is alive most of the time :/
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That's what I was talking about. I can't reproduce the system with the lmd_stashspawnpoint because the normal stashes are multiplied by the quantity of players, that's what makes the server grow up. Also the normal stashes have x2, x4 and x8 multipliers, they show a message with your name when you drop it, hold it, deposit it.
If you can create that with lmd_stashspawnpoint, then tell me how.