Merc Sub-Classes
A request from Conquistador, a Tidal player.
Force users have the sub classes of jedi and sith. Now I think that Mercs should have a wide variety of sub classes. Each class has a certain set of skills unique to each one. For example
Heavy Weapons:
Pros:
-High armor
-Hard hitting weapons
-Lots of ammo
-Can have changeable armor. (Cortosis, Magnetic, Flak Jacket, etc.)
Cons:
-Slow movement
-Very low jetpack fuel
Mandalorian:
Pros:
-Fast movement
-Limited use of force for performing stunts
-Lots of jetpack fuel, and can move quickly using the jetpack
-Has lots of tactical equipment
-Has a flamethrower (an actual flamethrower, not a puff of fire)
Cons:
-Small range of weapons, mainly a sniper, several explosives, and an E-11
-Low ammo
-Weak armor
-Very vulnerable to force while using jetpack
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changeable armour, what
i think mercs are weak enough without splitting up their skills :/
I would like more to see mercs specified on some things from their skills after reaching the level 5 skill.
For example enhancing your Jetpack with "jumppack" funcions or speed.
Modifying your Starting Armour to a higher level that increases the damage reduction, or the quantity.
Modifying Stash Range to enhance binoculars with "ray-x" functions (seeing) or seeing stash with the blue line.
Modifying Ysalamiri Blast to carry more than one ysalamiri or knocking people down after using it.
That should work like the "force crystals" robo was planning to add, but with mercenary skills. That would increase the interest and the customization on mercs with different levels or Perks on every skill.
all of this should be considered with the integrating tech profession stuff, as it all relates to the same.
we just need to combine the ideas in a workable manner
force customization for force users / tech skills for mercs?
Mercs will get customizable weapons, which actually are much closer to public use than custom forcepowers.
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