,map, key on lmd_iobject
As I saw, you disabled the lmd_iobject using because of the shared targets on the maps. But why not make a ,map, key that won't allow spawn the entity unless you specify at least one map, and have ,map, ~ ,map6, keys for the entire system.
Or even better, don't allow to use the iobject unless it has ,map, key inside it, so we can only use the items on allowed maps.
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I've been trying to get Phred to re-enable it for a while now...
Honestly, shared targetnames aren't a problem. It's as simple as giving the iobject a truly unique target. My quick-and-easy solution: use prefixes based on map. (Ex: t2_trip_emergencytele, shared_clantele, t1_rail_remotedetonator, etc.)
But no, Phred wouldn't listen...
as Euclid would say
"Lazyness"
just give the damn iobject its own targetname and don't use it across multiple maps unless you want that.
just easy as that.
would love to have this reenabled
idk if phred even comes here all that often
i'll let him know that people are actually posting ideas but i doubt he is planning on continuing the mod :/
don't know if he can do that.
from what I've heard, when he got the source from Lugor, he promised not to give it out.
he promised not to make the source PUBLIC
i don't think there are any good coders who play lugormod and this is why he doesn't pass the mod on
i believe phred was a fan of OJP so i think that could work out, but who knows phred might find time to work on the mod since people are actually interested again
agreed with that last line.
i been trying to improve banks & stash into BOSS, including some activities inside the clan, but is hard specially when most are cheap douchebags who want to camp in 1 place for 5 hours and feel cool bc getting easy credits.
:/ fuck.
ya I'm trying to add new ideas to NoX as well but its hard when I'm short on time and have a million other things to do
would help if the this was reenabled
would help if you weren't just a recycled shell of BOSS and FG/RS
but you don't like sharing ideas :p
| Status: | Pending | » | Accepted |
This has been ready to implement for a long time; I intended to make another entity that will act as a proxy, such as "lmd_target" (which would also let you make your own commands under /interact).
This has been on indefinite hold, as lately I have been trying to focus on gameplay as opposed to admin toys and quest extention, and we all know how that ended up...
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I f***ing knew it when I tried placing a system that I was working for some days in my vacations. Those were hours of work just to understand that it's going to fail and Robo won't show up with a solution.