lmd_playercheck customskill target3
So basically, if the player doesn't have a value for the specified skill, lmd_playercheck will fire target3.
Also, wb robosite.
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| Status: | Pending | » | Will not add |
lmd_playercheck just blindly scans the usability keys. Adding this would means it can not use the usability key system and would just be a nasty hack.
In the future, use an lmd_playercheck with a string comparison on an empty value to check if they have it or not. Use -1 for customskillcompare to do a direct text comparison.
This will not work for the current version, as it will use the text "0" for comparison if the skill is not set.
At any rate, I cant think of any case where you would need "0" as a valid skill value different from "empty".
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