lmd_origin
idea:
entity to create a moving origin using players, the entity that targets this will aim at the player that uses that entity
keys:
offset - <x y z> offset
offset2 - used with spawnflag 2
time - stops following the player after a set amount of time
spawnflags:
1- uses the player's crosshair rather than the player itself
2- constantly updates the targeting entity's origin to that of the player
i.e:
//LAZOR PLAYER! pew pew
place misc_weapon_shooter * weapon,WP_BLASTER,target,origin_thingy,spawnflags,2,
place lmd_origin * spawnflags,3,offset,0 0 1,offset2,0 0 65,
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could see this being cool if you could like confine it to a certain area.
like set it so it only works within a hit box and then you can use it to target players who pass through it.
for example, you could add another key so that it only targets certain ppl who own a property or are in a faction.
then if you had a base war type thing between 2 factions the guns would auto target the players from the opposing faction.
but that ties into alot of other things. like giving the shooter certain amounts of ammo so that gun doesn't hold out forever and what not. but still. could be a rly cool idea.
also could make cool things with it and the new custom turrets phred is devolping
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