lmd_door Bmodels
I love bmodels, but sometimes I feel that it would be more beneficial to have bmodels implemented on lmd_doors simply because lmd_door has more functionality. I always wondered why this worked on 1.0.97 but not on U# 2.x versions (or maybe I missed the memo). This is excluding lmd_train.
Example:
/place func_door * model,*33,origin,1337 1337 1337,angle,-1,closetarget,blah
/place lmd_door * model,*33,origin,1337 1337 1337,angle,90,closetarget,blah,movement,200 0 300
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func_door has same keys & spawnflags
sop far if u wanna angle it it fails so far :f
i use lmd_mover when i want to angled doors
| Status: | Pending | » | Accepted |
They do not share the same keys. func_door uses an angle and lip value to control the movement relative to the hitbox size. lmd_door uses a movement key for a vector offset.
Will change the generic model function to handle brushmodels, allowing them to be used in all lmd model ents.
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