KillStreaks
<a href="http://www.jacoders.co.cc/?do=view-tutorial&id=11" title="http://www.jacoders.co.cc/?do=view-tutorial&id=11">http://www.jacoders.co.cc/?do=view-tutorial&id=11</a>
Something like that would be cool to add to lugormod.
As well as a CR bonus on the lmd_rewardkillcr, which would be multiplied by the number of times you reach the streak amount
so for a streak that is defined by 5 kills, for 5 you get the regular bonus, 10 you get double the bonus, 15 triple etc.
the bonus could be controlled by a cvar
lmd_killstreakbonus
what a killstreak is could be defined in the mod itself, or as a cvar
lmd_killstreaklength
then everytime you get that many kills it displays smth in the console saying you are on a killstreak of x amount of kills and then you get the bonus.
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uhm i remember making some killstreaks for a project i had with my old linux server minimod xd, the killstreaks would be cool into lmd i guess, in one or two ways, bonus per streak sounds ok, either way is not neccesary, but seems like a good addon tho, i approve.
additionally maybe some kind of fx to run into the player once he reaches w/E streak would be nice too!
uhh loda did EXACTLY this on ^ using icarus
he also made doublekills, triplekills, etc. up to 5 kills within 4 seconds of each other
coupled with the oddball which doubled your rewards while holding it
in short... learn2icarus; magical things will be available to you
more like the quake kill system but yeah
that's what you were requesting, i was just saying it's already possible :)
Imma guess without testing here...
Looping script fired by spawns; once-per-second timer.
lmd_event with killtarget targeting a script which checks for kill streaks as well as time since last kill
All scripts are spawnflags,1
loop script:
set parm1 0
set parm2 0
set parm3 0
loop -1 {
-wait 1000
-set parm1 +1
}
killtarget script would probably look like
//double/triple/etc.
set parm2 +1
if parm1 < 3
-if parm2 = 2
--use doublekill
-else
--if parm2 = 3
---use triplekill
else
-set parm2 1
set parm1 0
//kill streaks
set parm3 +1
if parm3 = 5
-use 5kills
else
-if parm3 = 10
--use 10kills
-else
--if parm3 = 15
---use 15kills
Expand each area to fit desired limits.
-'s denote tabs
parm1 = timer for double/triple/etc. kills
parm2 = counter for double/triple/etc. kills
parm3 = counter for streak
Am I close, or did I just write an alternate method?
you would have to ask loda :p
I figured you could do the asking, but oh well.
well i didn't realize i was obligated
i'll ask him lol
If you want useless Call of Duty killstreaks, go play Call of Duty, faggot.
Indeed. I like the idea tho. Wud like to learn icarus scripting, but to spend time for a game 6+ yrs old. Nah lol.
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like the septer/invicibility
would be cool to have the become king animation I guess if you reach a high enough one