func_door/func_plat movement key

Status: 
Will not add

Apparently it is not possible to rotate func_doors and still have them move properly? the angles key is used for rotating the bmodel with func_static, but with func_door, it sets the angle at which to move. If it is possible to rotate func_doors, tell me

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iMp
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Joined: 05/15/2010
Phred said he would add

Phred said he would add brushes compatibility to lmd_door so it wouldnt be a problem, for now you can just make doors with lmd_mover ;d

Crazy Assassin
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Joined: 05/13/2010
It is theoretically possible

It is possible to force rotation via script, but it will require an origin brush.

I don't know about movement, but static brushes definitely work. I use a rotate script on func_usables to allow for rotated brushes that I can toggle on and off.

Zkyo
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Joined: 05/25/2010
i tried what you said with

i tried what you said with lmd_mover, but the brush still isn't solid, even with spawnflags 1. If i land on it, it plays a sound like its solid, but i fall right through.

edit: actually, it seems that the hitbox for the brush is shifted to the side. The solid part is shifted to the side a bit.

edit2: apparently the hitbox stays at the point when it is used, but the brush itself moves to the center.

edit3: screw it, ill just wait for lmd_door, and use teleporters

RoboPhred
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Joined: 05/06/2010
As iMp said, bmodels in lmd_
Status: Pending»Will not add

As iMp said, bmodels in lmd_ ents will replace this.