Force Resistance

Status: 
Will not add

a Request from the Mod Ideas thread on NoX a few players/admins were involved. (Croft Shodan Johney Salvatore)

Readd force resistance to the merc so they aren't pushed around 24/7.

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Euclid
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Joined: 05/23/2010
better idea: make high level

better idea: make high level martial arts block pushes/pulls when crouched

Siebe
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Joined: 05/26/2010
not as fond of that idea I

not as fond of that idea

I think that could be smth cool, but mercs should get a amount of resistance either way.
I mean go on a server and even level 1 pull/push people can rape a merc with it.

so thats a ok idea euclid, but there needs to be smth so that mercs aren't underpowered.

iMp
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Joined: 05/15/2010
euclid's idea is awesome.

euclid's idea is awesome.

Euclid
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Joined: 05/23/2010
i was just trying to make an

i was just trying to make an existing skill actually useful instead of adding a whole new one :p

Siebe
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Joined: 05/26/2010
well its just that I don't

well its just that I don't like the crouching part. not the existing skill.

cud have sworn force resistance was a skill once but w/e

anyway, maybe just make it so that mercs get more resistance like every 10 levels or smth, or if you want to add it to another existing skill that sounds good, just make it not for crouch lol

Euclid
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Joined: 05/23/2010
well i think part of the

well i think part of the reason it was removed was because it overpowered mercs, having to crouch balances it out nicely

Siebe
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Joined: 05/26/2010
hmmm what about having it so

hmmm
what about having it so that standing will protect you against like level 1+2 push/pull then you must crouch to be protected against the stronger 4+5.

lvl 3 could be a 50/50 chance within the mod.

that would play into a more of a compromise in this case

delfin1
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Joined: 05/24/2010
what about Force

what about

Force Effectivenss = Force - Force Protection

Force Protection = F_y(Ysalimiri Skill Value) - F_m(Martial Arts Value)

And arrange it so that having max value for both skills will produce Force protection that is very close (if not equal) to the max possible Force.

so it depends on both ysalimiri and martial arts, F_y and F_m is some constant factor for the server.
Crouching can also be included for this, but I also didn't like that, then it would just be like a quick meditate, and there are too many players are anti-meditate.

RoboPhred
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Joined: 05/06/2010
Force resistance was never
Status: Pending»Will not add

Force resistance was never removed, and tecnically was never added. At one point I had renamed "strength" into "force resistance", since the only thing strength does is make a merc less likely to be knocked down by push/pull. I had planned to add more abilities to that, but never did.

The idea of ysalamiri is being redesigned, and will cover both anti-force and resistance. Look for a news post on this topic eventually.