/entityinfo spawnflags

Status: 
Accepted

This entity should also show the flags that it could use, because any of current documentation show all the function of every entity and his flags.
For example I would like to know every flag of lmd_drop, because I'm afraid of testing every flag because it could crash the clients after deleting the ent. or quickly access to flags of misc_model_breakable instead of looking on webpages on internet.

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Siebe
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Joined: 05/26/2010
nice idea, I think entityinfo

nice idea, I think entityinfo in general should have more.

some ents barely have anything.

NikitaRus
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Joined: 05/21/2010
Could robo make entityinfo

Could robo make entityinfo access some kind of wiki to read an updated version of the information, with examples and all kind of stuff like that?

Euclid
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Joined: 05/23/2010
we need to make a lugormod

we need to make a lugormod wiki

NikitaRus
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Joined: 05/21/2010
In my lifetime I saw two

In my lifetime I saw two wikis about lugor, but both were outdated/abandoned. So we should have one in the original Lugormod website (this) so every player can add something without having to search in internet to find one.

Siebe
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Joined: 05/26/2010
tiger made one but I don't

tiger made one but I don't have the link

nor do I think any of you would use that

but I agree we should make one, I can get it hosted on the nox site if someone makes the page, then when/if phred wants to host it here we can move it

Euclid
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Joined: 05/23/2010
i'm sure we could make it on

i'm sure we could make it on wikia and just have a link to it here

Siebe
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Joined: 05/26/2010
sure why not here I started

sure why not

here I started one.

lugormod.wikia.com

RoboPhred
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Joined: 05/06/2010
I will throw up a wiki when I
Status: Pending»Accepted

I will throw up a wiki when I have the time (hopefully soon, its rather simple). I meant to add one during the documentation push, but never did.

Spawnflag data is already included on /entityinfo, the information from the documentation area of this site was pulled directly from the mod via a private command, so anything in there is accessible in-game.

Accepting for wiki, entityinfo spawnflags is duplicate.