Destruction power and starting with merc items
I have two suggestions.
1) JA:SP has an npc called Cultist_destroyer. It has the abillity to completly self-destruct, applying some spalsh damage to those nearby. If possible, in lugormod, if the Sith user has used 'Rage' at a certain number of times, the destroyer power will be avalible. Maybe not so powerful, because there are noobs who like to overuse this stuff. I don't know if this is at all possible, but if it can be added, please do. You will have my gratidute
2) Mercs should be able to start with only one item. Like for example the /weapons allows you to start with I.E a repeater. The player should have one and only one (To save from abuse) point to spend on a starting item. Like Cloak, Forcefield, turret etc...
Please, I would greatly appritiate these additions in lugormod.
--Montgomery Jesus A.K.A Handicap101
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| Status: | Pending | » | Will not add |
I'm not sure how particularly useful a suicide attack would be, as you would still loose in force power duels, and would still be unable to drop the stash. Any new force power additions have to wait for the old ones to be balanced or re-purposed, at any rate.
The only thing stopping me from giving mercs an item selection is that most of those items would be a tech specialty, and I don't want to take the flack of removing a merc ability later on, seeing as I already am taking enough over removing some of the current overpowered 'features' of the mod.
I am marking this "will not add" for now, so it doesn't sit around forever. Try re-requesting it after 3.0 comes out. I should have jedi and mercs better defined by then.
@robo: Suicide bombers would be good for the 'Hackable bank' thingamabober (and Taliban RPs)
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