Delay or Wait key on target_activate and target_deactivate
Well, the title says it all - a wait or delay key on those two ents so it waits that long after being fired to fire, that way you can activate things for brief amounts of time without adding another ent, a delay. The delay isn't difficult to add, but the fewer ents, the better, and this seems like a simple convenience.
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laziness etc.
delays are logic ents go fucking nuts with them
lol wtf o_o
this is sad o.O
I think better not.
In my opinion the ideal thing is to manage all time delay things with a target_delay.
Instead of adding a delay key all possible entities.
Even though it make building faster and perhaps even runs faster, it seems more organized and object oriented to have each thing do its work.
Anyways, it is useful to have it, but at the same time you may think why not just have all entities have a delay key; which i am sure you agree, is not such a good idea.
And just in case you wanted to deactivate something for a short time you can try targeting something that has a wait key.
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I thought that seeing as lots of other entities have wait keys, why not this one?
If it's not useful, by all means, don't do it.