Delall feature

Status: 
Accepted

a few things for delall

category arguments.

for example:

/delall weapons
- deletes all the weapon entities

/delall ammo
- deletes all the ammo entities

/delall items
- deletes all the item entities

can have ones for lmd, func, trigger, target and fx, but those seem more of a delete on a ent by ent basis to me

call me lazy idc, just makes clearing the map easier.

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iMp
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Joined: 05/15/2010
Qhfgr

Ppl like you shouldnt build, whats next? An entity that is a "bank system"? Lol…

Siebe
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Joined: 05/26/2010
tbh idc what you think of

tbh idc what you think of me.

the fact is, this makes it much easier to teach new builders who have no background in building with lmd. especially those we aren't as fluent in english as the rest of us.

if making the delall feature take less time, it gives more time for actual building lessons and less time worrying if every little item or weapon ent is gone from the map so we can start.

less work to check and less mistakes made.

for experienced builders this is nothing short of a laziness request, but for new builders its a big help.

add it or not, doesn't affect me, but wait till you try teaching someone building who is newer to the mod and building and you will realize this could be someone useful in that regard.

iMp
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Joined: 05/15/2010
23414

why should lugormod building be more easier that it actually is?, since when is dedicated to retards?

Siebe
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Joined: 05/26/2010
since the mod is dying we

since the mod is dying we should no exclude anyone who is willing to work to make the mod better, which trolls like yourself seem intent on doing.

Euclid
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Joined: 05/23/2010
the best builders are those

the best builders are those who taught themselves, not those who were spoonfed by others through scripts and recycled ideas

if a new builder can't learn the hard way, he isn't fit to be one imo

also @imp:

he already has the bank covered, he scripted it so all he has to do is do one command and the bank is placed lol (source: his forums)

Siebe
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Joined: 05/26/2010
lol I made a bank group, so I

lol I made a bank group, so I can just import it.
big deal lolz, saves time and gives a universal system, tho there are a few different versions we have of it.

@ Euclid

Ya great builders can teach themselves, but not everyone is great at everything. Some need help, and if we can help them in little ways, we should. For the sake of the mod we need to have people who can carry things on.

this request isn't the most important, nor the best. But still seems to me that it would help people.

Crazy Assassin
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Joined: 05/13/2010
/sigh

I made a groupfile out of the Tidal bank a long time ago, even though I could easily recreate it without even LOOKING at what I typed in said groupfile.

So why have a groupfile? Because it's convenient, and lets me focus on more important matters, like how to keep track of 6 different factions across 3 bases and assign ownership when a base has only 1 faction in it for a certain period of time and declare a winner when all 3 are held by the same faction. (Due to how ownership is determined, the answer is 25 global variables in Icarus)

Laziness has nothing to do with it.

What I think would be nice here is delall accepting partial strings for the value when told to.

Ex: /delall partial targetname quest1

Deletes anything with targetnames like qiest1start, quest1_wave1, quest1_win, quest1youlose, etc.

Siebe
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Joined: 05/26/2010
right with that we could

right with that we could expand this to anything

classname
targetname
target
any key really.

nice thinking crazy

Euclid
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Joined: 05/23/2010
@crazy + siebe i can see how

@crazy + siebe

i can see how its convenient for placing the exact same bank, but that's what bugs me, it's the EXACT SAME BANK

switch things up a bit, add some variety to the banks... there's lot's you can do with the bank idea

RoboPhred
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Joined: 05/06/2010
In general this is a good
Status: Pending»Accepted

In general this is a good idea, not sure on partial yet. I definitely support a means of bulk deleting types, especially for preparing sp maps for building.