Delall feature
a few things for delall
category arguments.
for example:
/delall weapons
- deletes all the weapon entities
/delall ammo
- deletes all the ammo entities
/delall items
- deletes all the item entities
can have ones for lmd, func, trigger, target and fx, but those seem more of a delete on a ent by ent basis to me
call me lazy idc, just makes clearing the map easier.
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Ppl like you shouldnt build, whats next? An entity that is a "bank system"? Lol…
why should lugormod building be more easier that it actually is?, since when is dedicated to retards?
the best builders are those who taught themselves, not those who were spoonfed by others through scripts and recycled ideas
if a new builder can't learn the hard way, he isn't fit to be one imo
also @imp:
he already has the bank covered, he scripted it so all he has to do is do one command and the bank is placed lol (source: his forums)
I made a groupfile out of the Tidal bank a long time ago, even though I could easily recreate it without even LOOKING at what I typed in said groupfile.
So why have a groupfile? Because it's convenient, and lets me focus on more important matters, like how to keep track of 6 different factions across 3 bases and assign ownership when a base has only 1 faction in it for a certain period of time and declare a winner when all 3 are held by the same faction. (Due to how ownership is determined, the answer is 25 global variables in Icarus)
Laziness has nothing to do with it.
What I think would be nice here is delall accepting partial strings for the value when told to.
Ex: /delall partial targetname quest1
Deletes anything with targetnames like qiest1start, quest1_wave1, quest1_win, quest1youlose, etc.
@crazy + siebe
i can see how its convenient for placing the exact same bank, but that's what bugs me, it's the EXACT SAME BANK
switch things up a bit, add some variety to the banks... there's lot's you can do with the bank idea
| Status: | Pending | » | Accepted |
In general this is a good idea, not sure on partial yet. I definitely support a means of bulk deleting types, especially for preparing sp maps for building.
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tbh idc what you think of me.
the fact is, this makes it much easier to teach new builders who have no background in building with lmd. especially those we aren't as fluent in english as the rest of us.
if making the delall feature take less time, it gives more time for actual building lessons and less time worrying if every little item or weapon ent is gone from the map so we can start.
less work to check and less mistakes made.
for experienced builders this is nothing short of a laziness request, but for new builders its a big help.
add it or not, doesn't affect me, but wait till you try teaching someone building who is newer to the mod and building and you will realize this could be someone useful in that regard.