''//'' — Key for comments in .lmd files

Status: 
Will not add

Subject: U# is not accepting this ''//'' key deciding that it is an entity.
It could be very useful for offline builders...

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Khyron Jinn
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Joined: 05/19/2010
,note,This.is.the.ent.desccip

Delete this'n. Kay?

Khyron Jinn
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Joined: 05/19/2010
,note,This.is.the.ent.descrip

,note,This.is.the.ent.description.

John Preston
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Joined: 05/20/2010
2 Khyron

Nah... I meant:

<code>// Messages
{
"classname" "target_print"
"targetname" "text"
}
// Credits
{
"classname" "target_credits"
"targetname" "credits"
}
</code>

etc for each section...

delfin1
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Joined: 05/24/2010
what he wants is to have a

what he wants is to have a way to write comments on the lmd files.

In my opinion, the point is to keep the lmd files obscure. Only in the rare cases should players have to look at this files.

Did you have any other ideas for what you can do with it?

delfin1
Offline
Joined: 05/24/2010
it.doesnt.have.to.be.writte.l

it.doesnt.have.to.be.writte.like.this.ofcourse.

also i like to use examine key although people can see it too -.-

John Preston
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Joined: 05/20/2010
2 delfin1

Quote:
Only in the rare cases should players have to look at this files.

Not for players, but for myself mostly. Just a way to find something quickly.

Crazy Assassin
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Joined: 05/13/2010
Use dummy keys? Ex: "note"

Use dummy keys?

Ex:

"note" "This entity is a lie!"

Caboose
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Joined: 05/08/2010
dummy keys would get

dummy keys would get challenging though, with there being a chaar limit in the console and all

Crazy Assassin
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Joined: 05/13/2010
Spawnstring edit + multiple

Spawnstring edit + multiple note keys (note1, note2, note3, note#) = No worries.

RoboPhred
Offline
Joined: 05/06/2010
Comments would be ignored by
Status: Pending»Will not add

Comments would be ignored by the parser, and would get overridden/lost next time the entity file is saved. Use a note key as mentioned.