''//'' — Key for comments in .lmd files
Subject: U# is not accepting this ''//'' key deciding that it is an entity.
It could be very useful for offline builders...
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Delete this'n. Kay?
,note,This.is.the.ent.description.
what he wants is to have a way to write comments on the lmd files.
In my opinion, the point is to keep the lmd files obscure. Only in the rare cases should players have to look at this files.
Did you have any other ideas for what you can do with it?
it.doesnt.have.to.be.writte.like.this.ofcourse.
also i like to use examine key although people can see it too -.-
Use dummy keys?
Ex:
"note" "This entity is a lie!"
dummy keys would get challenging though, with there being a chaar limit in the console and all
Spawnstring edit + multiple note keys (note1, note2, note3, note#) = No worries.
| Status: | Pending | » | Will not add |
Comments would be ignored by the parser, and would get overridden/lost next time the entity file is saved. Use a note key as mentioned.
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Nah... I meant:
<code>// Messages
{
"classname" "target_print"
"targetname" "text"
}
// Credits
{
"classname" "target_credits"
"targetname" "credits"
}
</code>
etc for each section...