Registration is disabled until I can find the time to set up site moderation.
For information on the current direction of the mod, pleae read The Future of Lugormod
Entity reference
This entity list is periodically synchronized with Lugormod. It may not be up to date.
Last update valid as of U# 2.4.3
Click on the entity name for more information, including its spawnflags and keys.
|
Entity |
Description | |
|---|---|---|
| control_point | ||
| defender | ||
| emplaced_eweb | ||
| emplaced_gun | ||
| func_bobbing | ||
| func_breakable | ||
| func_button | ||
| func_door | ||
| func_glass | ||
| func_group | ||
| func_pendulum | ||
| func_plat | ||
| func_rotating | ||
| func_static | ||
| func_timer | ||
| func_train | ||
| func_usable | ||
| func_wall | ||
| fx_rain | ||
| fx_runner | ||
| fx_snow | ||
| fx_spacedust | ||
| gametype_item | ||
| ghost_exit_blue | ||
| ghost_exit_red | ||
| info_camp | ||
| info_jedimaster_start | ||
| info_notnull | ||
| info_null | ||
| info_player_deathmatch | ||
| info_player_duel | ||
| info_player_duel1 | ||
| info_player_duel2 | ||
| info_player_intermission | ||
| info_player_intermission_blue | ||
| info_player_intermission_red | ||
| info_player_jail | ||
| info_player_siegeteam1 | ||
| info_player_siegeteam2 | ||
| info_player_start | ||
| info_player_start_blue | ||
| info_player_start_red | ||
| info_siege_decomplete | ||
| info_siege_objective | ||
| info_siege_radaricon | ||
| item_botroam | ||
| light | ||
| lmd_actor | An interactive non-player character controllable by the lmd_actor_* entities. THIS IS A PREVIEW. The actor system is not yet complete. This will be greatly expanded in the future. As of now, the actor is only a standing immoble model. Future additions will allow it to be controlled.Fore more information, visit lugormod.robophreddev.net/tasks/task/interactive-non-player-characters-actors | |
| lmd_body | A false player body. When a player uses this, a clone of their model will appear where they are, doing their last animation. Damage to the body will transfer to the player. If the player is not also teleported, they will be stuck inside the newly spawned body. This is unstable, and may crash clients while leaving the server operational. | |
| lmd_chance | Fire one of six targets based on a random number. | |
| lmd_customskill | Set a custom skill value to a registered player. No affect on players who are not logged in. No affect on profession skills. | |
| lmd_door | The lugormod equivalent of func_door. An entity that moves between 2 states: open and closed. This can also be used as an elevator. | |
| lmd_drop | Create and launch a model that can be picked up by players. | |
| lmd_dropcr | Create and launch a model that can be picked up by players. | |
| lmd_event | Trigger targetnames on various player events. | |
| lmd_flagplayer | Set temporary values on a player. These flags can be used by any entity that supports the usability keys. Flags are cleared on player death. This is unrelated to the capture the flag gametype. | |
| lmd_gate | When triggered, this entity will use its target when enabled, and use its target2 when disabled. | |
| lmd_gravity | Change the gravity for a specific player. | |
| lmd_interact | List up to 6 commands to the player. The player can activate a command by using '/interact <command name>'. Note that this uses names instead of numbers. | |
| lmd_iobject | Gives the user the specified inventory object. | |
| lmd_light | This entity lights up an area. It can be toggled between two colors. | |
| lmd_mover | ||
| lmd_playercheck | Fires its target if the user meets the usability keys, target2 if not. | |
| lmd_propertyterminal | Fires target if the player is a member of the specified property, target2 if they are not. If set, players may rent property access via this terminal. | |
| lmd_pwterminal | A terminal that fires its target when the correct password is given. Players can enter a password using '/interact <password>'. | |
| lmd_remap | Replace a texture or shader in the game with a new texture/shader. This affects all textures, including map textures, models, sabers, and the ui interface. | |
| lmd_rentterminal | A terminal that can be rented. Players pay money using 'pay <credits>', and then can trigger the terminal's target as many times as they want before the rent runs out. | |
| lmd_restrict | Restrict certain player actions or events within the given area. | |
| lmd_scale | Changes a player's scale. | |
| LMD_spawner | ||
| lmd_speed | Change the speed for a specific player. | |
| lmd_stashdepo | ||
| lmd_stashspawnpoint | ||
| lmd_stashzone | ||
| lmd_terminal | List up to 6 commands to the player. The player can activate a command by using '/interact <command number>'. | |
| lmd_toggle | Targets 1 through 'count' will be used in order. One target will be fired per trigger. | |
| lmd_train | A train that moves between path_corner target points. | |
| misc_ammo_floor_unit | ||
| misc_bsp | ||
| misc_camera | ||
| misc_exploding_crate | ||
| misc_faller | ||
| misc_G2model | ||
| misc_holocron | ||
| misc_maglock | ||
| misc_model | ||
| misc_model_ammo_power_converter | ||
| misc_model_breakable | ||
| misc_model_health_power_converter | ||
| misc_model_shield_power_converter | ||
| misc_model_static | ||
| misc_portal_camera | ||
| misc_portal_surface | ||
| misc_security_panel | ||
| misc_shield_floor_unit | ||
| misc_siege_item | ||
| misc_skyportal | ||
| misc_skyportal_orient | ||
| misc_slotmachine | ||
| misc_stuff | ||
| misc_teleporter_dest | ||
| misc_turret | ||
| misc_turretG2 | ||
| misc_weapon_shooter | ||
| misc_weather_zone | ||
| money_dispenser | ||
| NPC_Alora | ||
| NPC_Bartender | ||
| NPC_BespinCop | ||
| NPC_Colombian_EmplacedGunner | ||
| NPC_Colombian_Rebel | ||
| NPC_Colombian_Soldier | ||
| NPC_Cultist | ||
| NPC_Cultist_Commando | ||
| NPC_Cultist_Destroyer | ||
| NPC_Cultist_Saber | ||
| NPC_Cultist_Saber_Powers | ||
| NPC_Desann | ||
| NPC_Droid_ATST | ||
| NPC_Droid_Gonk | ||
| NPC_Droid_Interrogator | ||
| NPC_Droid_Mark1 | ||
| NPC_Droid_Mark2 | ||
| NPC_Droid_Mouse | ||
| NPC_Droid_Probe | ||
| NPC_Droid_Protocol | ||
| NPC_Droid_R2D2 | ||
| NPC_Droid_R5D2 | ||
| NPC_Droid_Remote | ||
| NPC_Droid_Seeker | ||
| NPC_Droid_Sentry | ||
| NPC_Galak | ||
| NPC_Gran | ||
| NPC_HazardTrooper | ||
| NPC_Imperial | ||
| NPC_ImpWorker | ||
| NPC_Jan | ||
| NPC_Jawa | ||
| NPC_Jedi | ||
| NPC_Kyle | ||
| NPC_Lando | ||
| NPC_Luke | ||
| NPC_Manuel_Vergara_RMG | ||
| NPC_MineMonster | ||
| NPC_MonMothma | ||
| NPC_Monster_Claw | ||
| NPC_Monster_Fish | ||
| NPC_Monster_Flier2 | ||
| NPC_Monster_Glider | ||
| NPC_Monster_Howler | ||
| NPC_Monster_Lizard | ||
| NPC_Monster_Murjj | ||
| NPC_Monster_Rancor | ||
| NPC_Monster_Swamp | ||
| NPC_Monster_Wampa | ||
| NPC_MorganKatarn | ||
| NPC_Noghri | ||
| NPC_Prisoner | ||
| NPC_Rebel | ||
| NPC_Reborn | ||
| NPC_Reborn_New | ||
| NPC_Reelo | ||
| NPC_Rodian | ||
| NPC_Saboteur | ||
| NPC_ShadowTrooper | ||
| NPC_Snowtrooper | ||
| NPC_spawner | ||
| NPC_Stormtrooper | ||
| NPC_StormtrooperOfficer | ||
| NPC_SwampTrooper | ||
| NPC_Tavion | ||
| NPC_Tavion_New | ||
| NPC_Tie_Pilot | ||
| NPC_Trandoshan | ||
| NPC_Tusken | ||
| NPC_Ugnaught | ||
| NPC_Vehicle | ||
| NPC_Weequay | ||
| path_corner | ||
| point_combat | ||
| rail_lane | ||
| rail_mover | ||
| rail_track | ||
| random_spot | ||
| ref_tag | ||
| ref_tag_huge | ||
| shooter_blaster | ||
| t2_door | The lugormod equivalent of func_door. An entity that moves between 2 states: open and closed. This can also be used as an elevator. | |
| t2_gate | When triggered, this entity will use its target when enabled, and use its target2 when disabled. | |
| t2_light | This entity lights up an area. It can be toggled between two colors. | |
| t2_propertyterminal | Fires target if the player is a member of the specified property, target2 if they are not. If set, players may rent property access via this terminal. | |
| t2_pwterminal | A terminal that fires its target when the correct password is given. Players can enter a password using '/interact <password>'. | |
| t2_rentterminal | A terminal that can be rented. Players pay money using 'pay <credits>', and then can trigger the terminal's target as many times as they want before the rent runs out. | |
| t2_terminal | List up to 6 commands to the player. The player can activate a command by using '/interact <command number>'. | |
| t2_toggle | Targets 1 through 'count' will be used in order. One target will be fired per trigger. | |
| target_activate | ||
| target_counter | ||
| target_credits | ||
| target_deactivate | ||
| target_delay | ||
| target_escapetrig | ||
| target_fixdoor | ||
| target_give | ||
| target_gravity_change | Change the gravity for a specific player. | |
| target_interest | ||
| target_kill | ||
| target_laser | ||
| target_level_change | ||
| target_location | ||
| target_play_music | ||
| target_position | ||
| target_powerup | ||
| target_print | ||
| target_push | ||
| target_random | ||
| target_relay | ||
| target_remove_powerups | ||
| target_score | ||
| target_screenshake | ||
| target_scriptrunner | ||
| target_siege_end | ||
| target_speaker | ||
| target_teleporter | ||
| team_CTF_blueplayer | ||
| team_CTF_bluespawn | ||
| team_CTF_redplayer | ||
| team_CTF_redspawn | ||
| terrain | ||
| trigger_always | ||
| trigger_asteroid_field | ||
| trigger_hurt | ||
| trigger_hyperspace | ||
| trigger_lightningstrike | ||
| trigger_multiple | ||
| trigger_once | ||
| trigger_push | ||
| trigger_shipboundary | ||
| trigger_space | ||
| trigger_teleport | ||
| trigger_visible | ||
| waypoint | ||
| waypoint_navgoal | ||
| waypoint_navgoal_1 | ||
| waypoint_navgoal_2 | ||
| waypoint_navgoal_4 | ||
| waypoint_navgoal_8 | ||
| waypoint_small |
