Entity reference

This entity list is periodically synchronized with Lugormod. It may not be up to date.

Last update valid as of U# 2.4.3

Click on the entity name for more information, including its spawnflags and keys.

Entitysort icon Description
control_point
defender
emplaced_eweb
emplaced_gun
func_bobbing
func_breakable
func_button
func_door
func_glass
func_group
func_pendulum
func_plat
func_rotating
func_static
func_timer
func_train
func_usable
func_wall
fx_rain
fx_runner
fx_snow
fx_spacedust
gametype_item
ghost_exit_blue
ghost_exit_red
info_camp
info_jedimaster_start
info_notnull
info_null
info_player_deathmatch
info_player_duel
info_player_duel1
info_player_duel2
info_player_intermission
info_player_intermission_blue
info_player_intermission_red
info_player_jail
info_player_siegeteam1
info_player_siegeteam2
info_player_start
info_player_start_blue
info_player_start_red
info_siege_decomplete
info_siege_objective
info_siege_radaricon
item_botroam
light
lmd_actor An interactive non-player character controllable by the lmd_actor_* entities. THIS IS A PREVIEW. The actor system is not yet complete. This will be greatly expanded in the future. As of now, the actor is only a standing immoble model. Future additions will allow it to be controlled.Fore more information, visit lugormod.robophreddev.net/tasks/task/interactive-non-player-characters-actors
lmd_body A false player body. When a player uses this, a clone of their model will appear where they are, doing their last animation. Damage to the body will transfer to the player. If the player is not also teleported, they will be stuck inside the newly spawned body. This is unstable, and may crash clients while leaving the server operational.
lmd_chance Fire one of six targets based on a random number.
lmd_customskill Set a custom skill value to a registered player. No affect on players who are not logged in. No affect on profession skills.
lmd_door The lugormod equivalent of func_door. An entity that moves between 2 states: open and closed. This can also be used as an elevator.
lmd_drop Create and launch a model that can be picked up by players.
lmd_dropcr Create and launch a model that can be picked up by players.
lmd_event Trigger targetnames on various player events.
lmd_flagplayer Set temporary values on a player. These flags can be used by any entity that supports the usability keys. Flags are cleared on player death. This is unrelated to the capture the flag gametype.
lmd_gate When triggered, this entity will use its target when enabled, and use its target2 when disabled.
lmd_gravity Change the gravity for a specific player.
lmd_interact List up to 6 commands to the player. The player can activate a command by using '/interact <command name>'. Note that this uses names instead of numbers.
lmd_iobject Gives the user the specified inventory object.
lmd_light This entity lights up an area. It can be toggled between two colors.
lmd_mover
lmd_playercheck Fires its target if the user meets the usability keys, target2 if not.
lmd_propertyterminal Fires target if the player is a member of the specified property, target2 if they are not. If set, players may rent property access via this terminal.
lmd_pwterminal A terminal that fires its target when the correct password is given. Players can enter a password using '/interact <password>'.
lmd_remap Replace a texture or shader in the game with a new texture/shader. This affects all textures, including map textures, models, sabers, and the ui interface.
lmd_rentterminal A terminal that can be rented. Players pay money using 'pay <credits>', and then can trigger the terminal's target as many times as they want before the rent runs out.
lmd_restrict Restrict certain player actions or events within the given area.
lmd_scale Changes a player's scale.
LMD_spawner
lmd_speed Change the speed for a specific player.
lmd_stashdepo
lmd_stashspawnpoint
lmd_stashzone
lmd_terminal List up to 6 commands to the player. The player can activate a command by using '/interact <command number>'.
lmd_toggle Targets 1 through 'count' will be used in order. One target will be fired per trigger.
lmd_train A train that moves between path_corner target points.
misc_ammo_floor_unit
misc_bsp
misc_camera
misc_exploding_crate
misc_faller
misc_G2model
misc_holocron
misc_maglock
misc_model
misc_model_ammo_power_converter
misc_model_breakable
misc_model_health_power_converter
misc_model_shield_power_converter
misc_model_static
misc_portal_camera
misc_portal_surface
misc_security_panel
misc_shield_floor_unit
misc_siege_item
misc_skyportal
misc_skyportal_orient
misc_slotmachine
misc_stuff
misc_teleporter_dest
misc_turret
misc_turretG2
misc_weapon_shooter
misc_weather_zone
money_dispenser
NPC_Alora
NPC_Bartender
NPC_BespinCop
NPC_Colombian_EmplacedGunner
NPC_Colombian_Rebel
NPC_Colombian_Soldier
NPC_Cultist
NPC_Cultist_Commando
NPC_Cultist_Destroyer
NPC_Cultist_Saber
NPC_Cultist_Saber_Powers
NPC_Desann
NPC_Droid_ATST
NPC_Droid_Gonk
NPC_Droid_Interrogator
NPC_Droid_Mark1
NPC_Droid_Mark2
NPC_Droid_Mouse
NPC_Droid_Probe
NPC_Droid_Protocol
NPC_Droid_R2D2
NPC_Droid_R5D2
NPC_Droid_Remote
NPC_Droid_Seeker
NPC_Droid_Sentry
NPC_Galak
NPC_Gran
NPC_HazardTrooper
NPC_Imperial
NPC_ImpWorker
NPC_Jan
NPC_Jawa
NPC_Jedi
NPC_Kyle
NPC_Lando
NPC_Luke
NPC_Manuel_Vergara_RMG
NPC_MineMonster
NPC_MonMothma
NPC_Monster_Claw
NPC_Monster_Fish
NPC_Monster_Flier2
NPC_Monster_Glider
NPC_Monster_Howler
NPC_Monster_Lizard
NPC_Monster_Murjj
NPC_Monster_Rancor
NPC_Monster_Swamp
NPC_Monster_Wampa
NPC_MorganKatarn
NPC_Noghri
NPC_Prisoner
NPC_Rebel
NPC_Reborn
NPC_Reborn_New
NPC_Reelo
NPC_Rodian
NPC_Saboteur
NPC_ShadowTrooper
NPC_Snowtrooper
NPC_spawner
NPC_Stormtrooper
NPC_StormtrooperOfficer
NPC_SwampTrooper
NPC_Tavion
NPC_Tavion_New
NPC_Tie_Pilot
NPC_Trandoshan
NPC_Tusken
NPC_Ugnaught
NPC_Vehicle
NPC_Weequay
path_corner
point_combat
rail_lane
rail_mover
rail_track
random_spot
ref_tag
ref_tag_huge
shooter_blaster
t2_door The lugormod equivalent of func_door. An entity that moves between 2 states: open and closed. This can also be used as an elevator.
t2_gate When triggered, this entity will use its target when enabled, and use its target2 when disabled.
t2_light This entity lights up an area. It can be toggled between two colors.
t2_propertyterminal Fires target if the player is a member of the specified property, target2 if they are not. If set, players may rent property access via this terminal.
t2_pwterminal A terminal that fires its target when the correct password is given. Players can enter a password using '/interact <password>'.
t2_rentterminal A terminal that can be rented. Players pay money using 'pay <credits>', and then can trigger the terminal's target as many times as they want before the rent runs out.
t2_terminal List up to 6 commands to the player. The player can activate a command by using '/interact <command number>'.
t2_toggle Targets 1 through 'count' will be used in order. One target will be fired per trigger.
target_activate
target_counter
target_credits
target_deactivate
target_delay
target_escapetrig
target_fixdoor
target_give
target_gravity_change Change the gravity for a specific player.
target_interest
target_kill
target_laser
target_level_change
target_location
target_play_music
target_position
target_powerup
target_print
target_push
target_random
target_relay
target_remove_powerups
target_score
target_screenshake
target_scriptrunner
target_siege_end
target_speaker
target_teleporter
team_CTF_blueplayer
team_CTF_bluespawn
team_CTF_redplayer
team_CTF_redspawn
terrain
trigger_always
trigger_asteroid_field
trigger_hurt
trigger_hyperspace
trigger_lightningstrike
trigger_multiple
trigger_once
trigger_push
trigger_shipboundary
trigger_space
trigger_teleport
trigger_visible
waypoint
waypoint_navgoal
waypoint_navgoal_1
waypoint_navgoal_2
waypoint_navgoal_4
waypoint_navgoal_8
waypoint_small