A Lugormod Addon - The Modern Inspectors

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MontGomery
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Joined: 05/16/2010

Introducing a Lugormod addon. This will add new affects, cool gameplay tweaks and more, without chaning the balanced trademark of Lugormod.

This does NOT edit the origional Lugormod or use it's source codes. This is entirely a Third Party Addon

So What's New:
A new Saber (Server-Side): The Scepter - With cool new affecrs reflecting those from single player

DEMP 2 Dual (Client-Side Patch Required): - Allows the DEMP 2 to double up with a stand-alone cvar

A new Sniper Gun: The Tusken Rifle (Client-Side Patch RECOMMENDED): Replaces Turret_weapon (Though Turret_weapon is still funcional on turrets with normal firing effects) With a new sniper gun the Tusken Rifle. It has a single concentrated, accurate shot for long range sniping and a rapid, but less accurate (But more accurate then the E-11 for those thinking this is a replica) fire for tense situations

New Animations (Client-Side Patch Reommended): No more still jumping animations while on jetpack. Now you fly like Boba-Fett can in Single Player.

Flame Blast (Server-side): Can be the normal Lugormod, or with a standalone Cvar, can be used to ignite flame balls instead

Staff Sabres (Server-Side): Staff Sabers can now be thrown, instead of having to kick. Can be turned on/off by a stand-alone cvar

This Mod (Apart from Patches) Is only avalible to the Modern Inspectors Server/clan, and allies. Patches will be avalible when the final mod is done and server up.

Special Thanks to Henry Christanio for letting me use some coding that he used in his mod Dark Force.

IP To Server will be added Once Mod is done and server is up!

Caboose
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Joined: 05/08/2010
I lol'd THIS IS OUR SUPER NEW

I lol'd

THIS IS OUR SUPER NEW COOL PATCH
BUT U CAN'T HAVE IT CAUSE UR A MEANIE FACE AND ME AND MY FRIENDS DON'T LIKE YOU

MontGomery
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Joined: 05/16/2010
Because the source of this

Because the source of this mod Relies alot on Henry's Dark Force mod's source code, which he said I could use an edit for my server. The issue is that he didn't want me to share the mod. I am breaking the rules slightly if offering it to some allies. Public release is not really in his best intrestes incase it's exploited. He is already abit 'iffy' that this mod has some source relations

This mod is not a patch per-say. It's primarilly for lugormod, yes. However, as it may be compatible with JA+ or Makermod, it wasn't tested on other mods.

UPDATE:
The Bryar Pistol's (Not to be confused with the Blaster DL-44, only the Bryar) second trigger now has a lock-on ability, much like the lock-on used for the rocket launcher.

Before anyone asks, I will clarify the differences between the mods:

Origionally, it was planned to have a noghri stick. However, it would relate too much to Dark Force, and the Weapon_Emplaced couldn't be added either by messing up the Noghri stick itself, or messing up the E-web, or Emplaced Turrets. This was replaced by the dual DEMP-2, which is from the OJP mod.

The Scepter can easily be modded to have splash damage, with the right codes and effects. These were origionally mine.

We just bearly managed to fit the Tusken rifle in by replacing Weapon_turretwp. However some rapid fire glitches are present, I am currently de-bugging them. The Difference between the DF mod and ours:
DF Mod's rifle allows a slow projectile shot and a charge up shot. Ours has the same function as E-11, but more powerful and accurate.

Flame Balls where always present. I just modified them slightly.

Desann Style, which is a new on/off Cvar feature, had a glitch in it. It's speed/hit ratio was buggy. I belive Phred recently corrected this for lugormod, also.

Also, while DF mod has /quad and /battlesuit in the mod, ours does not. They've been removed, but the affects still remains (Like the lava-resistent powerup is a battlesuit incarnet(?))

Hope that clears up some uncertinty:

Server IP: 192.168.0.2:29070 (Not the clan server as it's not been insected. Just a home server which is a subsitute, for now)
Hamachi IP: 5.87.168.244

Hacky1432
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Joined: 05/20/2010
Do we likeClient Side Mods / addons or however you call them

Well, I exactly dont like "CLIENT SIDE" Mods... Cuz they overwrite mostly own mods of force or weapons So Im not sure if its would be a good Idea with a addon cuz the most users here have their own Hud / Models / weapons and I guess they wont it changed ;P (And to the Animations All New Anims are stupid for me I like the basics ) But That is what I think about it^^

Siebe
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Joined: 05/26/2010
would have to agree with

would have to agree with hacky

I have my own mods that I like using, I wouldn't be inclined to play on a server that I have to overwrite them to play.

RoboPhred
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Joined: 05/06/2010
Eh, I thought there was

Eh, I thought there was finally someone else who could work on this damn game, but after actually reading it, its just another me-to attempt at fame without doing any work. I won't bother putting any more effort into this, so it's up to the reader separate the possible from the obvious from the bullshit.

KOC
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Joined: 05/21/2010
[quote=RoboPhred]Eh,

RoboPhred wrote:
Eh, I thought there was finally someone else who could work on this damn game, but after actually reading it, its just another me-to attempt at fame without doing any work. I won't bother putting any more effort into this, so it's up to the reader separate the possible from the obvious from the bullshit.

if you're looking for someone else to code, try the creator of the lugormod clone 'Clonemod T3'.

what was I thinking... lost my train of thought...

RoboPhred
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Joined: 05/06/2010
Gave it a glance. No sign

Gave it a glance. No sign that it is real, and a few that it isn't. Not as bad as most. Still, a lot can be told from the actions of the actual person...