Full damage restrict?

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Zkyo
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Joined: 05/25/2010

Is it possible to make some way to make a full restrict, for when using npc-terminals? Since it's a live npc, wampas can knock the npc down, and it can't get back up, or knock it completely out of the hitbox, even though the spawner is using spawnflags 96.

iMp
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Joined: 05/15/2010
to evade that i use

to evade that i use spawnflags 96 and a icarus script in a trigger_once around the npc
with BS_NOCLIP

haven't had any problems.

Siebe
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Joined: 05/26/2010
Zkyo wrote:Is it possible to

Zkyo wrote:
Is it possible to make some way to make a full restrict, for when using npc-terminals? Since it's a live npc, wampas can knock the npc down, and it can't get back up, or knock it completely out of the hitbox, even though the spawner is using spawnflags 96.

use lmd_actors.
never had any of those problems with a actor.
just be careful how you delete it if you need to.....
delete the ent then blowup.

iMp
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Joined: 05/15/2010
if a rancor gets a lmd_actor

if a rancor gets a lmd_actor sometimes server crash lol

Siebe
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Joined: 05/26/2010
rancors crash

iMp wrote:
if a rancor gets a lmd_actor sometimes server crash lol

o

well I never use rancors lol. they just crash enuff on their own so I avoid them and save ppl the lag lolz

Siebe
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Joined: 05/26/2010
rancors crash

iMp wrote:
if a rancor gets a lmd_actor sometimes server crash lol

o

well I never use rancors lol. they just crash enuff on their own so I avoid them and save ppl the lag lolz

iMp
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Joined: 05/15/2010
nice double post

nice double post

Siebe
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Joined: 05/26/2010
stupid computer >.>

stupid computer >.>