are keycards tradeable yet
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i need to see my pokemon idea to fruition FOR FUCKS SAKE
Actually, I think they are. You need to give them a key, and that makes them tradeable. Can't remember what key, though.
The key for tradeing lmd_iobject is:
cantrade - set this to nonzero to allow trading.
I haven't tested myself.
/inventory
should list the option to trade, if not then i don't think it's implemented yet.
Why you dont make lmd_propertyterminal which Spawns a Object like a crystal when somebody is Touching it he gets it Use lmd_dropcr for the Crystal with targetname of Iobject and Let it make that The players get Then The iobject.
what hacky1432 means is to make a trade terminal, like the ones seen on some Tidal Maps, or some DC maps.
Terminal (check property: uses the iobject) -> lmd_drop -> lmd_iobject
Now, this s not what you really want. I would also like trading to work.
Unless I'm mistaken, trading hasn't actually been implemented yet, and the cantrade key or whatever it's called doesn't do anything.
There is no key for it yet, nor is trading implemented.
Will be added eventually, other things get priority.
you are hilarious (:
Euclid Trading is a Cool Idea (which isnt released yet so for the first that is an Methode to use a Kind of trading system what I meaned but trading Iobjects would be much better.
Pokemon+JKA=bad idea.
Pokemon+JKA=bad idea.
blasphemy
pokemon+anything=the american dream
Pokemon is cool but the trading card game is/was really dumb.
I have developed a system that could work as a trade for multiple items, but I can't make lmd_interact for to do that. I'll let you the script here, and when if you manage to make lmd_interact work then use this to trade until the inventory trade is working.
This system theoretically should show you a menu to choose from 4 items and /interact next and /interact prev to switch to next/prev menu. You'll also need to add 4 lmd_propertyterminal for every lmd_interact of the list, and make a lmd_drop which drop an object that after being used gives you the iobject you traded.
place target_deactivate 0 targetname,initial_entity,target,interact2,target2,interact3,target3,interact4
place target_deactivate 0 targetname,init23456,target,interact2,target2,interact3,target3,interact4,target4,interact5,target5,interact6
place target_activate 0 targetname,init234,target,interact1
place target_deactivate 0 targetname,init13456,target,interact1,target2,interact3,target3,interact4,target4,interact5,target5,interact6
place target_activate 0 targetname,init13456,target,interact2
place target_deactivate 0 targetname,init12456,target,interact1,target2,interact2,target3,interact4,target4,interact5,target5,interact6
place target_activate 0 targetname,init12456,target,interact3
place target_deactivate 0 targetname,init12356,target,interact1,target2,interact2,target3,interact3,target4,interact5,target5,interact6
place target_activate 0 targetname,init12356,target,interact4
place target_deactivate 0 targetname,init12346,target,interact1,target2,interact2,target3,interact3,target4,interact4,target5,interact6
place target_activate 0 targetname,init12346,target,interact5
place target_deactivate 0 targetname,init12345,target,interact1,target2,interact2,target3,interact3,target4,interact4,target5,interact5
place target_activate 0 targetname,init12345,target,interact6
// El sistema de adelante esta diseƱado para solamente remplazar cmditem# y de esa forma cambiar el nombre de cada normalitem
// de forma facil.
//4 -- inicio
place lmd_interact 0 targetname,interact1,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem1,cmd2,cmditem2,cmd3,cmditem3,cmd4,cmditem4,cmd5,--,cmd6,NEXT >,target5,interact_prev1,target6,init134,target,interact_opt1,target2,interact_opt2,target3,interact_opt3,target4,interact_opt4
place target_print 0 targetname,interact_prev1,spawnflags,16,message,^1SISTEMA^7: ^2Estas en el limite de la lista
place target_relay 0 targetname,interact_opt1,target,normalitem1_basic_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt2,target,normalitem1_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt3,target,normalitem1_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt4,target,normalitem2_basic_buy,target2,interact_descripcion,target3,interact_bloqueo
//ME ESTOY DURMIENDO, CONTINUAR CUANDO ME DESPIERTE
//8
place lmd_interact 0 targetname,interact2,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem5,cmd2,cmditem6,cmd3,cmditem7,cmd4,cmditem8,cmd5,< PREV,cmd6,NEXT >,target5,init234,target6,init,124,target,interact_opt5,target2,interact_opt6,target3,interact_opt7,target4,interact_opt8
place target_relay 0 targetname,interact_opt5,target,normalitem2_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt6,target,normalitem2_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt7,target,normalitem3_basic_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt8,target,normalitem3_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
//12
place lmd_interact 0 targetname,interact3,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem9,cmd2,cmditem10,cmd3,cmditem11,cmd4,cmditem12,cmd5,< PREV,cmd6,NEXT >,target5,init134,target6,init,123,target,interact_opt9,target2,interact_opt10,target3,interact_opt11,target4,interact_opt12
place target_relay 0 targetname,interact_opt9,target,normalitem3_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt10,target,normalitem4_basic_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt11,target,normalitem4_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt12,target,normalitem4_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
//16
place lmd_interact 0 targetname,interact4,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem13,cmd2,cmditem14,cmd3,cmditem15,cmd4,cmditem16,cmd5,< PREV,cmd6,NEXT >,target5,init134,target6,init,123,target,interact_opt9,target2,interact_opt10,target3,interact_opt11,target4,interact_opt12
place target_relay 0 targetname,interact_opt1,target,normalitem5_basic_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt2,target,normalitem5_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt3,target,normalitem5_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt4,target,normalitem6_basic_buy,target2,interact_descripcion,target3,interact_bloqueo
//20
place lmd_interact 0 targetname,interact5,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem17,cmd2,cmditem18,cmd3,cmditem19,cmd4,cmditem20,cmd5,< PREV,cmd6,NEXT >,target5,init134,target6,init,123,target,interact_opt9,target2,interact_opt10,target3,interact_opt11,target4,interact_opt12
place target_relay 0 targetname,interact_opt5,target,normalitem6_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt6,target,normalitem6_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt7,target,rareitem1_3_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt8,target,rareitem1_2_buy,target2,interact_descripcion,target3,interact_bloqueo
//24 -- final
place lmd_interact 0 targetname,interact6,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem21,cmd2,cmditem22,cmd3,cmditem23,cmd4,cmditem24,cmd5,< PREV,cmd6,--,target6,interact_next4,target5,init,124,target6,interact_next4,target,interact_opt13,target2,interact_opt14,target3,interact_opt15,target4,interact_opt16
place target_print 0 targetname,interact_next4,spawnflags,16,message,^1SISTEMA^7: ^2Ya llegaste al limite de la lista
place target_relay 0 targetname,interact_opt13,target,rareitem1_1_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt14,target,rareitem2_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt15,target,normalitem4_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt16,target,normalitem4_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
Are you serious? I'm pretty sure you can shorten this using icarus.
Icarus doesn't have support for Lugormod functions, and it'll never get any because stupid Ravensoft had to embed 90% of Icarus in the engine, rather than the dll.
The best you could do is create a simplified entity setup for the interacts.
If I only knew how to use Icarus I would try to shorten the system, but I don't. I will try to learn it someday, I think that icarus could help me a lot in building.
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I'm sorry, but what the fuck was that?
and if Sir Robo Phred the Dev can confirm that they are tradeable that would be great