are keycards tradeable yet

24 replies [Last post]
Euclid
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Joined: 05/23/2010

i need to see my pokemon idea to fruition FOR FUCKS SAKE

Snipeye
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Joined: 05/21/2010
Actually, I think they are.

Actually, I think they are. You need to give them a key, and that makes them tradeable. Can't remember what key, though.

delfin1
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Joined: 05/24/2010
Yes there is a key

The key for tradeing lmd_iobject is:

cantrade - set this to nonzero to allow trading.

I haven't tested myself.

/inventory

should list the option to trade, if not then i don't think it's implemented yet.

Hacky1432
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Joined: 05/20/2010
Why you dont make

Why you dont make lmd_propertyterminal which Spawns a Object like a crystal when somebody is Touching it he gets it Use lmd_dropcr for the Crystal with targetname of Iobject and Let it make that The players get Then The iobject.

Euclid
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Joined: 05/23/2010
lol i need subject for comment?

Hacky1432 wrote:
Why you dont make lmd_propertyterminal which Spawns a Object like a crystal when somebody is Touching it he gets it Use lmd_dropcr for the Crystal with targetname of Iobject and Let it make that The players get Then The iobject.

I'm sorry, but what the fuck was that?

and if Sir Robo Phred the Dev can confirm that they are tradeable that would be great

delfin1
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Joined: 05/24/2010
what hacky1432 means

what hacky1432 means is to make a trade terminal, like the ones seen on some Tidal Maps, or some DC maps.

Terminal (check property: uses the iobject) -> lmd_drop -> lmd_iobject

Now, this s not what you really want. I would also like trading to work.

Crazy Assassin
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Joined: 05/13/2010
...

Unless I'm mistaken, trading hasn't actually been implemented yet, and the cantrade key or whatever it's called doesn't do anything.

RoboPhred
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Joined: 05/06/2010
There is no key for it yet,

There is no key for it yet, nor is trading implemented.

Euclid
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Joined: 05/23/2010
well i think everyone would

well i think everyone would enjoy tradeable keycards so JUST AS A SUGGESTION i think you should implement it

RoboPhred
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Joined: 05/06/2010
Will be added eventually,

Will be added eventually, other things get priority.

Euclid
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Joined: 05/23/2010
i think you just hate pokemon

i think you just hate pokemon

iMp
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Joined: 05/15/2010
you are hilarious (:

you are hilarious (:

Hacky1432
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Joined: 05/20/2010
Euclid Trading is a Cool Idea

Euclid Trading is a Cool Idea (which isnt released yet so for the first that is an Methode to use a Kind of trading system what I meaned but trading Iobjects would be much better.

Euclid
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Joined: 05/23/2010
nah my idea wouldn't work

nah my idea wouldn't work well with yours, mainly because my idea involves 500 different types of keycards

Khyron Jinn
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Joined: 05/19/2010
Pokemon+JKA=bad idea.

Pokemon+JKA=bad idea.

woosie
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Joined: 05/26/2010
!

Khyron Jinn wrote:
Pokemon+JKA=bad idea.

blasphemy

darkstar
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Joined: 05/19/2010
pokemon+anything=the american

pokemon+anything=the american dream

Euclid
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Joined: 05/23/2010
well there wont be any actual

well there wont be any actual pokemon, there will be pokemon cards though

Khyron Jinn
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Joined: 05/19/2010
Pokemon is cool but the

Pokemon is cool but the trading card game is/was really dumb.

Euclid
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Joined: 05/23/2010
yeah i agree it won't be like

yeah i agree

it won't be like the card game at all btw

it will just use keycards

Euclid
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Joined: 05/23/2010
i still want to do this :(

i still want to do this :(

NikitaRus
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Joined: 05/21/2010
I have developed a system

I have developed a system that could work as a trade for multiple items, but I can't make lmd_interact for to do that. I'll let you the script here, and when if you manage to make lmd_interact work then use this to trade until the inventory trade is working.

This system theoretically should show you a menu to choose from 4 items and /interact next and /interact prev to switch to next/prev menu. You'll also need to add 4 lmd_propertyterminal for every lmd_interact of the list, and make a lmd_drop which drop an object that after being used gives you the iobject you traded.

place target_deactivate 0 targetname,initial_entity,target,interact2,target2,interact3,target3,interact4

place target_deactivate 0 targetname,init23456,target,interact2,target2,interact3,target3,interact4,target4,interact5,target5,interact6
place target_activate 0 targetname,init234,target,interact1

place target_deactivate 0 targetname,init13456,target,interact1,target2,interact3,target3,interact4,target4,interact5,target5,interact6
place target_activate 0 targetname,init13456,target,interact2

place target_deactivate 0 targetname,init12456,target,interact1,target2,interact2,target3,interact4,target4,interact5,target5,interact6
place target_activate 0 targetname,init12456,target,interact3

place target_deactivate 0 targetname,init12356,target,interact1,target2,interact2,target3,interact3,target4,interact5,target5,interact6
place target_activate 0 targetname,init12356,target,interact4

place target_deactivate 0 targetname,init12346,target,interact1,target2,interact2,target3,interact3,target4,interact4,target5,interact6
place target_activate 0 targetname,init12346,target,interact5

place target_deactivate 0 targetname,init12345,target,interact1,target2,interact2,target3,interact3,target4,interact4,target5,interact5
place target_activate 0 targetname,init12345,target,interact6

// El sistema de adelante esta diseƱado para solamente remplazar cmditem# y de esa forma cambiar el nombre de cada normalitem
// de forma facil.
//4 -- inicio
place lmd_interact 0 targetname,interact1,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem1,cmd2,cmditem2,cmd3,cmditem3,cmd4,cmditem4,cmd5,--,cmd6,NEXT >,target5,interact_prev1,target6,init134,target,interact_opt1,target2,interact_opt2,target3,interact_opt3,target4,interact_opt4
place target_print 0 targetname,interact_prev1,spawnflags,16,message,^1SISTEMA^7: ^2Estas en el limite de la lista

place target_relay 0 targetname,interact_opt1,target,normalitem1_basic_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt2,target,normalitem1_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt3,target,normalitem1_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt4,target,normalitem2_basic_buy,target2,interact_descripcion,target3,interact_bloqueo

//ME ESTOY DURMIENDO, CONTINUAR CUANDO ME DESPIERTE

//8
place lmd_interact 0 targetname,interact2,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem5,cmd2,cmditem6,cmd3,cmditem7,cmd4,cmditem8,cmd5,< PREV,cmd6,NEXT >,target5,init234,target6,init,124,target,interact_opt5,target2,interact_opt6,target3,interact_opt7,target4,interact_opt8

place target_relay 0 targetname,interact_opt5,target,normalitem2_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt6,target,normalitem2_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt7,target,normalitem3_basic_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt8,target,normalitem3_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo

//12
place lmd_interact 0 targetname,interact3,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem9,cmd2,cmditem10,cmd3,cmditem11,cmd4,cmditem12,cmd5,< PREV,cmd6,NEXT >,target5,init134,target6,init,123,target,interact_opt9,target2,interact_opt10,target3,interact_opt11,target4,interact_opt12

place target_relay 0 targetname,interact_opt9,target,normalitem3_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt10,target,normalitem4_basic_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt11,target,normalitem4_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt12,target,normalitem4_complete_buy,target2,interact_descripcion,target3,interact_bloqueo

//16
place lmd_interact 0 targetname,interact4,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem13,cmd2,cmditem14,cmd3,cmditem15,cmd4,cmditem16,cmd5,< PREV,cmd6,NEXT >,target5,init134,target6,init,123,target,interact_opt9,target2,interact_opt10,target3,interact_opt11,target4,interact_opt12

place target_relay 0 targetname,interact_opt1,target,normalitem5_basic_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt2,target,normalitem5_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt3,target,normalitem5_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt4,target,normalitem6_basic_buy,target2,interact_descripcion,target3,interact_bloqueo

//20
place lmd_interact 0 targetname,interact5,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem17,cmd2,cmditem18,cmd3,cmditem19,cmd4,cmditem20,cmd5,< PREV,cmd6,NEXT >,target5,init134,target6,init,123,target,interact_opt9,target2,interact_opt10,target3,interact_opt11,target4,interact_opt12

place target_relay 0 targetname,interact_opt5,target,normalitem6_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt6,target,normalitem6_complete_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt7,target,rareitem1_3_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt8,target,rareitem1_2_buy,target2,interact_descripcion,target3,interact_bloqueo

//24 -- final
place lmd_interact 0 targetname,interact6,maxs,15 15 30,mins,-15 -15 0,cmd,cmditem21,cmd2,cmditem22,cmd3,cmditem23,cmd4,cmditem24,cmd5,< PREV,cmd6,--,target6,interact_next4,target5,init,124,target6,interact_next4,target,interact_opt13,target2,interact_opt14,target3,interact_opt15,target4,interact_opt16
place target_print 0 targetname,interact_next4,spawnflags,16,message,^1SISTEMA^7: ^2Ya llegaste al limite de la lista

place target_relay 0 targetname,interact_opt13,target,rareitem1_1_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt14,target,rareitem2_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt15,target,normalitem4_advanced_buy,target2,interact_descripcion,target3,interact_bloqueo
place target_relay 0 targetname,interact_opt16,target,normalitem4_complete_buy,target2,interact_descripcion,target3,interact_bloqueo

Matt
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Joined: 05/23/2010
Are you serious? I'm pretty

Are you serious? I'm pretty sure you can shorten this using icarus.

Crazy Assassin
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Joined: 05/13/2010
Icarus doesn't have support

Icarus doesn't have support for Lugormod functions, and it'll never get any because stupid Ravensoft had to embed 90% of Icarus in the engine, rather than the dll.

The best you could do is create a simplified entity setup for the interacts.

NikitaRus
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Joined: 05/21/2010
If I only knew how to use

If I only knew how to use Icarus I would try to shorten the system, but I don't. I will try to learn it someday, I think that icarus could help me a lot in building.