Collective log from May 21 2010 to June 1 2010

Forgot about posting change logs. Here is a direct copy from my local file.

5-21-10
Fixed lmd_chance entity always thinking it has no count key and removing itself.
Added detailed error messages on all lmd_ entities that might fail to spawn.
Fixed "/scale" not working when given a player target.

5-22-10
Fixed items not being able to spawn due to not identifying the classname.
Non-standard spawnable items will now show up in "/entitylist" searches, although no info will be available.
Fixed crash on lmd_actor without a model key. Will now fail to spawn with an error message.
Fixed odities with lmd_actor_modify model key.
Corrected mistype in "/confirm" action message. Now properly states the command as "/confirm" instead of "/command".
Fixed auth flags not being checked for players with temporary auths. Fixes temp admin cheats, admin chat, and so forth.
Fixed typo causing jail spawn points to not be used.
"/entitylist <classname>" will now match partially. Keys and values must still be exact.

5-25-10
Added missing color code to "/delall" output.
Reverted fall factor code. Unfortunately, unrealistic fall calculations need to be used, as the client games get very confused. Will attempt to match up better values later.
Fixed skill sanifier from moving a skill below to its minimum level.

== Released version 2.4.2

5-28-10
target_remove_powerups will now remove the non-powerup "pull" effect.
Removed invulnurability hack from target_powerup entity; it is not a real powerup, and as far as I can tell it isn't used. Request it if you need it.
Fixed global lmd_speed entity from reverting gravity instead of speed.
Fixed typo causing lmd_toggle to refuse a count value of 2.
Restored crouching in air.

5-29-10
Fixed stormtroopers never attacking when saber is deployed.

5-30-10
Added "lmd_interact" entity. Logical ent that causes the player to enter an interaction transaction. This can act as a remote lmd_terminal or lmd_pwterminal. See "/entityinfo lmd_interact" for more information.
Started on an idea for in-game player guide.
Fixed oversight in command system preventing commands being marked for login-only. Commands that require a login will no longer be usable or show up in help if the player is not logged in.
Failed login for both username and password now both show "Invalid username or password".
Reworked lmd_event EnterTarget and ExitTarget, now works properly. No longer dependant on client frames and confused by lag.

5-31-10
Fixed broken default authfile due to yesterday's command system changes.
Fixed lmd_event bailing out and breaking if it finds a non-player ent.
Fixed invulnurability message appearing when attacking non-clients.

== Released version 2.4.3

6-1-10
Fixed g_startingAmmo not working, and ammo getting based on g_startingWeapons raw value.
Accounts can now be used in most gametypes. Gametypes should override data and disable skills when needed.
Skills can now hold help text for each skill level.
Self-damage now applies half to health, half to shield.
Self-damage now does more knockback.
Self-damage now adds a slight stun.
Client plugin: stash now glows at any level of force sense.
Client plugin: stash now emits light at force sense 2 or higher.
Fixed force grip levels 2 and up having 4 second grip time while level 1 had 5. All levels have 5 seconds now.
Added descriptions to every level of Light, Dark, and Neutral force skills.
Fixed ammo dispensor not properly dispensing ammo based on a merc's ammo skill.
Fixed merc starting armor not properly factoring in health/armor increase.
Tweaked 3.x jetpack defuel values.
All levels of Flame Burst now take 25 fuel to fire.
Added descriptions to every level of mercenary skills.