Logged changes to lugormod

Not all changes have been logged here. Check the version information for more details on specific versions.

Change Posted

Collective log from August 3 2010 to April 10 2011

8-3-10
Fixed missing ysalamiri skill.

8-16-10
Disabled fall penalty for now.

== Released version 2.4.5

10-27-10

10-28-10
Fixed trigger_hurt always using no protection, despite the spawnflag being set or not.
trigger_hurt now has spawnflag 64: electrocution effect.
Fixed suicides counting in the kill statistic.

<< Work on improving profession system: ran out of time and discarded >>

4-4-11
Fixed misc_camera target4 firing on enter instead of exit.
Fixed "/pay" interfering with target entities that ultimately affect player credits.

April 4, 2011 - 9:12pm

Collective log from June 21 2010 to June 23 2010

6-21-10
"/friends remove" now takes a partial name rather than an index.

6-22-10
Fixed players spawning at the jail spawn point when being unjailed.
Fixed lmd_interact having corrupt message string.

6-23-10
Increased 3.x merc jetpack fuel at lower levels.
Greatly increased 3.x merc jetpack speed on the horizantle. Need to base it off skill level.
Experimented with 3.x merc jetpack using vector movement rather than component. Still incomplete.
Fixed glitch in saber attack runspeed causing no speed penalty for using staff or strong styles.
Fixed force sense being able to use levels 4 and 5, as the clients revert back to level 1 distance in this case.
Lowered force push and pull level 5 power. Now twice as powerful, rather than three times.
Force push and pull forcepower cost set to 25 for all levels.
Force push and pull now can only be used every 3 seconds at base level, up to every second at level 5.
g_meditateExtraForce capped to 100.

June 23, 2010 - 10:14pm

Unprepared fall penalty tweaks, tavion/desann bug fix (6-20-10)

Fall knockdown will now only occure on a magor fall (32 damage or more).
Falls doing between 8 and 31 damage will now cause a weapon delay and a sharp speed decrease for a short instant.
Fixed tavion and desann saber styles having no speed penalty while attacking.

June 23, 2010 - 10:13pm

Collective log from June 6 2010 to June 18 2010

Fixed "/entityinfo" case sensitivity.
Started work on custom turrets.
Fixed levelup cost accepting insane "previous levelup" times. Cost discount for levelup time is now capped to 5 days max.
Added check to make sure accounts have a valid last levelup time. If the time is not set, the current time on load will be used.

June 19, 2010 - 3:33am

Collective log from June 2 2010 to June 5 2010

I might start posting change logs in chunks like this all the time, if only because I can never remember to post them individually.

June 6, 2010 - 1:27am

Collective log from May 21 2010 to June 1 2010

Forgot about posting change logs. Here is a direct copy from my local file.

June 2, 2010 - 9:26pm

Preparation and cleanup for release 2.4

  • Fixed missing newline on security code output.
  • Confirm is now "/Confirm yes" and "/Confirm no", rather than "/yes" and "/no".
  • "/Skills" now takes a partial skill name rather than a number.
  • Fixed "/resetskills" always claiming no skills were leveled.
  • "/ResetSkills" now costs 100 credits per used skill point used, rather than 100 credits per level.
  • "/ResetSkills" no longer requires level 2.

May 20, 2010 - 5:02pm

lmd_actor attributes

  • Added "ModelScale" "TorsoAnim", and "LegsAnim" keys to lmd_actor entity.
  • Added "Skin" key to lmd_actor entity.
  • Added "Speed" key to lmd_actor entity. For use with future lmd_actor_* movement control entities.
  • Added "NPC_TargetName" key to lmd_actor entity. For use with future lmd_actor_* entities.
  • Began working on lmd_actor movement control.
  • Added "lmd_actor_modify" entity. Identical to lmd_actor, but modifies existing actors based on its "NPC_Target" key.
  • Started on actor movement code.

    May 20, 2010 - 4:14am

    General changes for May 19, 2010

    2.x

    • "/anims play" can now take a textual animation name in addition to an index.
    • "/place" will now tell you if the classname is invalid.
    • Added system to report entity spawn errors to the person who spawned it with "/place".1
    • More work on actor system.2

    May 20, 2010 - 4:11am

    General changes for May 18, 2010

    3.x

    • Redid jump code again; smooth jumping and force fall. Level 5 floaty jump temporarily returned.1
    • Removed melee from jedi, client game get confused.2
    • Admins can now hold crouch to temporarily shut off jetpack while jetting.3
    • Admin jetpack will no longer toggle rapidly if use is held.

    2.x

    • Confirmations now use "/yes" and "/no", rather than "/confirm". No number is required.4
    • Fixed memory leaks due to stupid code on npcs failing to spawn.
    • Cleaned up NPC spawning code a bit.
    • Attacker is no longer shown if you are attacked with god mode on.

    Prototype

    • Finished saving/loading of map and server variables. Nothing uses this yet.5
    • Started working on actor code.6

    May 19, 2010 - 7:47am

    Initial actor prototype

    Initial lmd_actor entity is in place. Currently, it spawns a specified model, and tells the actor to blindly run forwards. This proves the concept is workable, and I expect an easy and stable implementation.

    May 19, 2010 - 5:45am