trigger_multiple (spawnflags 256)
Hello.
Is it works properly? I've noticed that not.
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spawnflags 256 don't work as i would want to neither 1024, but they do their work
adding target2 and speed,-1
with same as the main target works fine for me though.
try it , maybe it could work for what do you want
| Status: | Pending | » | Fixed |
For triggers, 256 (MULTIPLE) is mislabeled. The real value is 2048. 256 and 1024 do nothing.
I updated the code to accept 256 as well as the original 2048. Will be fixed post-2.4.1.
It will repeatedly trigger on the same player multiple times (the number of times depends on the player's rate) unless g_synchronousClients is turned on.
Also, it won't work with "delay" or "wait". In theory, setting a valid speed will let target2 fire when all players leave the area, but that should work without the multiple flag as well.
Marking "fixed", spawnflag corrected.
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