Trigger_multiple + keycard

Status: 
Pending

Trigger_multiple with property + keycard with the same property fails to fire the target, but will take away from keycard's count (if there is one)

Other entities work, but not trigger_multiple. Normal property access also works.

iMp
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Joined: 05/15/2010
as far i remember

as far i remember trigger_multiple do work but it drains the count of the property (if it has)
so fast

Snipeye
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Joined: 05/21/2010
Draining should be fixed with

Draining should be fixed with a wait key on the multiple, so you don't trigger it a billion times.

Crazy Assassin
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Joined: 05/13/2010
...

Except the trigger is failing to fire its target entirely...

PeHA
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Joined: 06/01/2010
I had a similar problem, but

I had a similar problem, but i just chucked 3 uses on and it seemed to let the target be fired once before they were all gone.

Have a try with lmd_event now that it works, it should work as it only fires a target once. Or try a wait key on the multiple like the person above suggested.

RoboPhred
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Joined: 05/06/2010
In order to allow a trigger

In order to allow a trigger to fully be disabled to those who can't use it, the usability keys are one of the first things checked. This was needed to let wait and usetime work properly. This also means every time the trigger receives a use event, the property count will be decreased. I will take a look at this later on, will probably need to hack out a solution.