Misc_Camera

Status: 
Fixed

Upon entering a misc_camera, it will fire both target and target4 at the same time. Upon exiting, no targets are fired.

I think target4 was meant to be the exit target...

RoboPhred
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Joined: 05/06/2010
Actually, I think that is

Actually, I think that is intentional. misc_camera is a sp entitiy, and for those we try to keep the keys as they are in sp. From what I can recall, 'target' is enter camera, 'target4' is 'moved to next camera'. Doesn't make sense, but thats apparently what it was.

I'm not certain on that though, if you can pull the help text from jka's radiant file and confirm it as a bug, I will fix it.

Crazy Assassin
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Joined: 05/13/2010
From

From sp_entities.def:

/*QUAKED misc_camera (0 0 1) (-8 -8 -12) (8 8 16) VULNERABLE
A model in the world that can be used by the player to look through it's viewpoint

There will be a video overlay instead of the regular HUD and the FOV will be wider

VULNERABLE - allow camera to be destroyed

"target" - camera will remain pointed at this entity (if it's a train or some other moving object, it will keep following it)
"target2" - when player is in this camera and hits the use button, it will cycle to this next camera (if no target2, returns to normal view )
"target3" - thing to use when player enters this camera view
"target4" - thing to use when player leaves this camera view
"closetarget" - (sigh...) yet another target, fired this when it's destroyed
"wait" - how long to wait between being used (default 0.5)
*/

I think this means more than one target key is bugged...

RoboPhred
Offline
Joined: 05/06/2010
Ok, everything is a mess, and
Status: Pending»Fixed

Ok, everything is a mess, and I can't fix target as many people are probably already using it.

Least I can do is fix target4.

First bug fixed in months, huzzah.