Misc_BSP

Status: 
Not a bug

I've noticed that sometimes, when client 0 enters a bsp, the server lags. Upon killing him, lag goes away.

This is most noticeable on our Vjun3 'assault' map.

Crazy Assassin
Offline
Joined: 05/13/2010
Ok, scratch the client 0

Ok, scratch the client 0 part.

But still, sometimes certain people will cause massive server lagg whenever they enter a misc_bsp. (At least when said bsp is out in the void)

iMp
Offline
Joined: 05/15/2010
ya

it happens sometimes, not sure why though.
anyhow duel maps don't bring this problem to me, only when i use mp/ffa3 or smth, that is middle size.

other than that, using spawnflags,1 seems to make it stable so for middle/small maps. big ones just crash as soon they are placed.

Siebe
Offline
Joined: 05/26/2010
I also have problems with

I also have problems with misc_bsps rendering their textures correctly.

Sometimes when using the ctf ones in a map they will
1) not render the right textures
and/or
2) spots will always act like they are out of the void, when they are well inside it.

iMp
Offline
Joined: 05/15/2010
asdasd

i noticed that remapping bsp model texturestend to make server crash when more than 5-7 players inside/near the bsp.

RoboPhred
Offline
Joined: 05/06/2010
Remaps are client side, the
Status: Pending»Not a bug

Remaps are client side, the server just sends the names to the clients when they join or the remaps are updated. Anyway, I cannot fix anything in here as all the server dll does is send an entity with the mapname to the server executable and clients; everything else is done there.