LMD_stashes
Bugs all over the place...
-Leaving the stashzone with the stash fails to reset it, just removes from the player. (Also, it should probably fire droptarget or something when it's reset...)
-All the spawns within the zone will spawn, ignoring the limit set by the zone.
-The light and color keys on the spawns cause light to appear where the spawn is rather than be centered on the player like a random_spot stash, and it won't go away. (Meaning it intensifies as stashes are picked up.)
-If you pick a stash up outside the zone or inside while it's disabled, the timer for how long you have to get back in will go up instead of down.
-Exiting the zone ignores the timer completely.
That's all I can remember.
More may follow in another report.
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