Icarus memory leak?

Status: 
Not a bug

I've noticed that on maps with heavy Icarus usage, it takes forever to get to the next map. (or crash)

On my LAN, I was testing a project for Tidal that was extremely Icarus-dependent (110 out of 130 entities have a usescript key), and after extensive use of the system, it took ages for my LAN to actually close. The 3 largest scripts in the system were also the most heavily used ones. (Being 142, 309, and 312 blocks each.)

I can only assume there's a problem with how JKA handles Icarus on shutdown. As far as I know, this does not happen in base.

Edit: Fuck, it happens in base too...

RoboPhred
Offline
Joined: 05/06/2010
This is a known engine bug,
Status: Pending»Not a bug

This is a known engine bug, nothing I can do.