Icarus memory leak?
I've noticed that on maps with heavy Icarus usage, it takes forever to get to the next map. (or crash)
On my LAN, I was testing a project for Tidal that was extremely Icarus-dependent (110 out of 130 entities have a usescript key), and after extensive use of the system, it took ages for my LAN to actually close. The 3 largest scripts in the system were also the most heavily used ones. (Being 142, 309, and 312 blocks each.)
I can only assume there's a problem with how JKA handles Icarus on shutdown. As far as I know, this does not happen in base.
Edit: Fuck, it happens in base too...
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