Entities dissapearing... again

Status: 
Pending

After some months, I've changed my entire PC, changed my OS, started from scratch and still got some entities dissapearing on mp/ffa3. That's weird! I started building the same map from zero, recreated everything, and then noticed a slotmachine missing, and after that somebody reported me that a fx_runner no longer appears (it vas an explosion, so even if the effect didn't appear it sould have done damage).

The only thing that remains since the old lugormod is the server.cfg and that both OS are Windows 7 64 bits, and I am using jampDed. If you're back at fixing bugs I'll post my ents file and my server.cfg, so maybe you can discover why that's happening always to me D;

NikitaRus
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Joined: 05/21/2010
I noticed this happening less

I noticed this happening less this days. I don't know why even that was happening again, maybe after all it's not related with my PC, but with some kind of action, like restarting server, changing map or being up for a long period of time....

Siebe
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Joined: 05/26/2010
I believe it is related to

I believe it is related to the number of entities in one area.

Too many overloads it and makes some dissapear.

at least that is what I was told.

NikitaRus
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Joined: 05/21/2010
I don't think that's the

I don't think that's the case. It's server side and it's in mp/ffa3. mp/ffa3 uses portals that don't load entities that are outside of an area.

I have uploaded a video to youtube showing how the bug was working. I'm going to find it again.

Here it is: <a href="http://www.youtube.com/watch?v=p-BYOzp9jt0" title="http://www.youtube.com/watch?v=p-BYOzp9jt0">http://www.youtube.com/watch?v=p-BYOzp9jt0</a>

Siebe
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Joined: 05/26/2010
its on any map really. I had

its on any map really.

I had the problem on the ffa4 I just built. and on siege_hoth as well

Seems to affect the MP maps more than SP but still happens on the SP maps

Crazy Assassin
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Joined: 05/13/2010
:tcejbuS

"I believe it is related to the number of entities in one area.

Too many overloads it and makes some dissapear.

at least that is what I was told."

That would be the snapshot. The client only renders 255 entities per snapshot. If there are more than 255, some will be ignored, but only by the client.

NikitaRus
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Joined: 05/21/2010
But they dissapear for

But they dissapear for everyone. People complained about slot machines missing, or some things not working correctly (some logical entities dissapearing like target_credits)

iMp
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Joined: 05/15/2010
hey! i'm a penis.

sometimes upgrading the mod makes this happen, is something related to the spawnstring
like if u added a extra key such as note,eyeherpes and then upgrading the mod, but only happened with slotmachine

that as results of my tests, anyhow you probably misstype /delent < ent number > and delete random entities.

NikitaRus
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Joined: 05/21/2010
There were many days that I

There were many days that I didn't even build on my maps, and this still happened. And this repeated many times even after loading the map, so I was never sure about if it's fixed or not until I completely restarted the map

Siebe
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Joined: 05/26/2010
I believe crazy gave the

I believe crazy gave the answer

what he meant by the client isn't a single person, but client-side (if I'm correct)

and that is what is ignoring the ents, not the mod. you can still run into them and use them, just not see them when this happens.

NikitaRus
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Joined: 05/21/2010
No, that was not the case. I

No, that was not the case. I could still pass through "objects" and I couldn't use the slot machine that dissapeared. It didn't even shown up in /nearby. And if I save the map after that that ent kept without appearing.

Siebe
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Joined: 05/26/2010
alright, then its not what I

alright, then its not what I was thinking you were talking about. and I have no clue what it could be atm

Euclid
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Joined: 05/23/2010
yeah, this happened on ^

yeah, this happened on ^ server

idk what the problem was or how loda fixed it but i will ask him