About Lugormod
Lugormod (or LMD) is a mod for Jedi Academy that was first started by its namesake, Lugor. Its purpose was described as "To make the server a more fun place to be in" by its original creator, and went about this by adding new game types and methods of combat. Its most notable feature, however, came later with the addition of player professions and accounts, giving it a more competitive combat based roleplay feel.
To server hosts and admins, its most notable features include full control over the entity system of the game, allowing for highly detailed custom interactivity elements to be added over existing maps, and to modify the map itself in newer versions.
Original Lugormod
The first versions up to 1.2.2 added the ability for players to create accounts on the server, and fight each other for a stash of credits which was used to buy levels for their selected profession, and thereby increasing their combat effectiveness. Another novel addition was the ability for the administrators to add interactivity to the maps, enabling players to take quests and hang out in unique public areas.
The mod also added new game types, such as a control-point driven Battlegrounds, and general modifiers such as instagib, grapple, melee, and low gravity.
1.2.2 was the last version released by Lugor. To allow the mod to continue to grow, Lugor sent RoboPhred the source.
Lugormod-T2
Robo's first releases were dubbed "T2" after Type 2, as they were for the most part intended to be roleplay focused while the original LMD was designed for combat. These releases, although liked by the community, were considered a failure by its developer due to balance and stability issues
Lugormod-U# (U Sharp)
The U# series began anew from the original 1.2.2 code. The U prefix was selected to be one letter up from T, and originally the # was a number planned to be increased for every major version. It was quickly realized this was madness, so it was renamed to U#.
These new series had been made on a strong core that is designed to be extendable and stable, so that changes could easily be made without running the risk of causing internal unstability. With this, I hope to avoid the constant unknown-cause account corrupting bugs that plagued T2.
