About Lugormod

Lugormod (or LMD) is a mod for Jedi Academy that was first started by its namesake, Lugor. Its purpose was described as "To make the server a more fun place to be in" by its original creator, and went about this by adding new game types and methods of combat. Its most notable feature, however, came later with the addition of player professions and accounts, giving it a more competitive combat based roleplay feel.
To server hosts and admins, its most notable features include full control over the entity system of the game, allowing for highly detailed custom interactivity elements to be added over existing maps, and to modify the map itself in newer versions.

Updates

Change log
April 4, 2011 - 9:12pm

8-3-10
Fixed missing ysalamiri skill.

8-16-10
Disabled fall penalty for now.

== Released version 2.4.5

10-27-10

10-28-10
Fixed trigger_hurt always using no protection, despite the spawnflag being set or not.
trigger_hurt now has spawnflag 64: electrocution effect.
Fixed suicides counting in the kill statistic.

<< Work on improving profession system: ran out of time and discarded >>

4-4-11
Fixed misc_camera target4 firing on enter instead of exit.
Fixed "/pay" interfering with target entities that ultimately affect player credits.



News
March 9, 2011 - 5:48pm

I am now too busy for Lugormod again. One of my other projects started to take off around the same time as I got hired by a small business.

Unfortunately, this came right after I decided to dedicate more time to Lugormod, and pulled apart the profession load/save code to make it work with 3.0 features. As it stands now, this task was never completed and the mod will not compile without it. Even small changes are impossible until I get this sorted out.

I am currently looking in to expanding the Lugormod project so it no longer relies on me, but that too takes time I don't have much of. I am open to suggestions, but my current thoughts are to bring back the beta.#.net features back to make the site more or less run itself, giving me and other coders the top tasks based on votes and how long they have been around for.

FYI I will be gone next week, so don't expect responses then. Not that I have been finding the time to respond recently anyway...



Version
August 16, 2010 - 5:17pm

"/friends remove" now takes a partial name rather than an index.

Fixed players spawning at the jail spawn point when being unjailed.

Fixed lmd_interact having corrupt message string.

Fixed glitch in saber attack runspeed causing no speed penalty for using staff or strong styles.

Fixed force sense being able to use levels 4 and 5, as the clients revert back to level 1 distance in this case. Players who have previously increased their sense level past 3 will get a refund.

Lowered force push and pull level 5 power. Now twice as powerful, rather than three times.

Force push and pull forcepower cost set to 25 for all levels.

Force push and pull now can only be used every 3 seconds at base level, up to every second at level 5.

g_meditateExtraForce capped to 100.

Fixed ysalamiri skill missing from the skill table. It should now be levelable again.

Disabled fall penalty. The original wasn't intended for public use yet, hense the shitstorm.



News
August 3, 2010 - 9:05pm

Too busy with college to do much of anything.
Good news! This is my last week!
Bad news... next week I am stuck with jury duty.
Next week? Mouth surgery and a week of pain medications.
After that? Back to college.

Basically, no time to work on the mod until at least 3 weeks, and I am not sure of my work schedule then.

Also, the notification system has broken due to some failed update. I don't have much time to fix it, but will make it a priority as its my only real connection to this site right now.



Change log
June 23, 2010 - 10:14pm

6-21-10
"/friends remove" now takes a partial name rather than an index.

6-22-10
Fixed players spawning at the jail spawn point when being unjailed.
Fixed lmd_interact having corrupt message string.

6-23-10
Increased 3.x merc jetpack fuel at lower levels.
Greatly increased 3.x merc jetpack speed on the horizantle. Need to base it off skill level.
Experimented with 3.x merc jetpack using vector movement rather than component. Still incomplete.
Fixed glitch in saber attack runspeed causing no speed penalty for using staff or strong styles.
Fixed force sense being able to use levels 4 and 5, as the clients revert back to level 1 distance in this case.
Lowered force push and pull level 5 power. Now twice as powerful, rather than three times.
Force push and pull forcepower cost set to 25 for all levels.
Force push and pull now can only be used every 3 seconds at base level, up to every second at level 5.
g_meditateExtraForce capped to 100.



Change log
June 23, 2010 - 10:13pm

Fall knockdown will now only occure on a magor fall (32 damage or more).
Falls doing between 8 and 31 damage will now cause a weapon delay and a sharp speed decrease for a short instant.
Fixed tavion and desann saber styles having no speed penalty while attacking.



News
June 21, 2010 - 8:52pm

Bug reports and feature requests are now editable by their author. In addition, there is a 10 word minimum for the site to accept a post in order to prevent creating blank posts and just filling in the content in a comment.

Also, posts will no longer strip out html characters, and will instead escape them properly. This also applies to all existing posts.



Version
June 20, 2010 - 9:49pm

This release is mostly for bug fixes, but it brings in a few new features and balance changes as well.

This version has compatibility issues with previous versions. Accounts saved with this version will be bugged in older versions.
Read the rest of the post for more information.

Highlights

  • Fall knockdown is much more sane now. Knockdown will only occur on a 200-delta (32 damage) fall, rather than on a 40-delta (8 damage) fall. This is around 15 times the player's height. It may be lowered in the future.
  • 50-delta falls now cause a slight weapons fire delay and lower your maximum speed for a fraction of a second. Enough for a slight penalty and slightly more realistic, but not nearly as annoying as knockdown.
  • Accounts can now be used in game types other than FFA. Not all game types have been tested, but the simpler, nonspecialised types such as capture the flag should work. The reborn game type has been specifically redesigned to handle accounts, and will enable or disable an individual player's profession based on the team they are on.
    The holocron game type is probably broken now, as it will let force users "cheat" by using their account skills.
  • The new skill system is now enabled. The skill command will give detailed information on what effects every level of every skill have. This information might be incomplete. Lugor never documented the skill effects, so the information reflects what I could find in the code.



News
June 19, 2010 - 6:19am

The feature requests and bug reports lists have been redesigned. Rather than showing all requests/reports and their status, they are now broken down on separate pages by status. Use the tabs near the top of the Requests or Bugs pages to switch between the lists.

I have removed the feature support and bug confirmation flags.
In the case of feature requests, there is now a five star voting widget along the bottom. The votes are tallied and shown on the requests page (where they can be sorted by), and you are allowed to cancel or change your vote after you have already voted.
As for bug reports, I am not replacing the confirmation flag.

Stay tuned for a polling method of some sort. I plan to set up polls on some varying ideas for balance and skills, and will add them once I find a good place to put them.



News
June 19, 2010 - 3:36am

I have re-enabled posting on the site. New registration will be disabled until I find some moderators.